Search Issue Tracker
Fixed in 2020.1.X
Votes
1
Found in
2017.4.0f1
2018.4.0f1
2018.4.8f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1183294
Regression
No
Scaled and animated GameObject with Skinned Mesh renderer is not lighted when entering Spotlight
How to reproduce:
1. Open the attached project (case-1183294-Project.zip)
2. Open the Sample Scene
3. Press the Play button
Expected outcome: scaled GameObject with Skinned Mesh renderer is lit by the Spotlight
Actual outcome: scaled GameObject with Skinned Mesh renderer is not lit by the Spotlight
Reproduced in: 2017.4.32f1, 2018.4.8f1, 2019.2.4f1, 2019.3.0b2, 2020.1.0a3
Note: not scaled GameObject with Skinned Mesh renderer is lit how it's supposed to.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a20