Search Issue Tracker
Fixed in 2020.1.X
Votes
1
Found in
2017.4.0f1
2018.4.0f1
2018.4.8f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1183294
Regression
No
Scaled and animated GameObject with Skinned Mesh renderer is not lighted when entering Spotlight
How to reproduce:
1. Open the attached project (case-1183294-Project.zip)
2. Open the Sample Scene
3. Press the Play button
Expected outcome: scaled GameObject with Skinned Mesh renderer is lit by the Spotlight
Actual outcome: scaled GameObject with Skinned Mesh renderer is not lit by the Spotlight
Reproduced in: 2017.4.32f1, 2018.4.8f1, 2019.2.4f1, 2019.3.0b2, 2020.1.0a3
Note: not scaled GameObject with Skinned Mesh renderer is lit how it's supposed to.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a20