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[ImageEffects] Depth of Field script with deferred rendering causes ligh...
Steps to reproduce: 1. Download attached project. It has been stripped down to relevant assets and their arrangement in the scene. 2... Read more
[Shadows][Quality] There is 1px white border in Forward+MSAA (because of...
When using standard MSAA in the Unity quality settings, with forward rendering, I'm getting a 1px white border between my object and... Read more
[Normal Bias] Directional light bleeds through certain object structure
Steps to reproduce: 1) open the project 2) open 'TestLights' scene 3) focus on the tombstone and zoom in 4) rotate camera around an... Read more
[Spotlight][Shadows] High Spot angle value causes shadow softening
Repro steps: 1) Open the project and Untitled.scene 2) Notice Point Light object (which is a Spot light) and that it has Hard Shadow... Read more
Shadowy artifacts appear on objects in scene view with certain camera di...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In scene view, slowly zoom in on "Cube" object 4. Notice that... Read more
Baked mode lights disappear from scene when Generating Lighting
Reproduction steps: 1. Open the attached project "NOHDRP lighting.zip" 2. Open Scenes/SampleScene 3. Select "Directional Light" in t... Read more
Shadow culling with orthographic camera is wrong with
Shadow culling with orthographic camera is wrong with certain angles/distances. Some combination of shadow distance & camera near/f... Read more
[Shadows] "Shadow Resolution" doesn't change between "High resolution" a...
Reproduction steps: 1. Open project "New Unity Project" 2. Open scene "ShadowResolution" 3. Focus "Cube" object (it is easier to see... Read more
GetApplication().MayUpdate() log appears when using Lighting window
Regression - not reproduces on 5.2.3p2 and 5.3.0f3 - so, started in 5.4.x 2. How we can reproduce it 1 Create New project 2 In main... Read more
[Mobile] Shadows are distorted or flickering if large scale objects are ...
1. Open attached project 2. Build to iOS or Android Note: Changing quad to plane or cube shadows are distorted differently. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller