Search Issue Tracker
Lightmap is black on a built project when it is set from lightmapcolor
To reproduce: 1. Open attached project 2. Build and run the project 3. Notice how the scene is black Actual result: The lightmap is... Read more
RGB, R, G and B button does nothing in Lightmap thumbnail preview
RGB, R, G and B button does nothing in Lightmap thumbnail preview Steps to Reproduce: 1. Create a new Project 2. Create Hierarchy ... Read more
ParticleSystem forces DeferredRendering to have Forward pass which resul...
Steps to reproduce: 1. Open user's attached project "Shadows.zip" 2. Open "RecieveShadows" scene 3. Open Frame Debug window 4. Notic... Read more
'Failed to find compatible Skybox shader' error is thrown when dragging ...
How to reproduce: 1. Create a new Unity project 2. Right-click in the Project window and select Create > Legacy > Cubemap 3. Drag th... Read more
Scaled and animated GameObject with Skinned Mesh renderer is not lighted...
How to reproduce: 1. Open the attached project (case-1183294-Project.zip) 2. Open the Sample Scene 3. Press the Play button Expecte... Read more
Old Lighting data is not cleared when generating light maps with less data
How to reproduce: 1. Open the attached project ("case-1182106-Project.zip") 2. Open Lighting settings ( in the top tab Window > Rend... Read more
Shadows in Scene view are displayed one level Higher than they are set u...
Steps to reproduce: 1. Open user's attached Project "BugTest.7z" 2. Open "SampleScene" 3. Notice the difference in Shadows Between t... Read more
Subtractive Mixed Lighting used with a Static Shadows Only Object change...
How to reproduce: 1. Open user-submitted project (SubtractiveStaticShadowOccluder) 2. Open the SampleScene 3. Open the Lighting Sett... Read more
Reflective Materials appear completely Black when viewed in New Scenes
How to reproduce: 1. Create a new project 2. Create and open a new Scene 3. Create a reflective material(For instance maxing out the... Read more
Baked Lightmaps are corrupted when they are generated using Progressive ...
How to reproduce: 1. Open attached project ("gpuspeedtreebakeexample.zip") 2. Open Baketest scene 3. In Lightning window press Clear... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled