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Lights set on Auto do not render properly
Lights that are set on "Auto" do not render properly. Simple workaround is to set Render Mode to "Important". Note: This applies to... Read more
Baking with Final Gather on causes shadow artifacts
Steps to reproduce: 1. Download and open the attached project 2. Open scene "final_gather_artifact" 3. Bake lighting Expected resul... Read more
[Light Probes] Tetrahedral cells not refreshed when selecting Light Prob...
Repro: Steps outlined in attached repro video. Repro project attached Create a Light Probe group Duplicate Light Probe Group Move ... Read more
Lighting panel Ambient color is not affected by active scene
How to reproduce: 1. Create 2 scenes with different ambient color 2. Keep both scenes in Hierarchy Window 3. Open Lighting/Scene Win... Read more
unity_LightColor[1] returns black color when the Point Light's color is ...
How to reproduce: 1. Open the user's attached "PointLightAuto.zip" project 2. Open the "SampleScene" Scene 3. Open the "TestPointAut... Read more
Lighting has blue color when baking lighting in batchmode
Reproduction steps: 1.1. Open the project in Unity. 1.2. Clear GI cache. 1.3. Delete LightingData in Assets\White\Scenes\Teaser subf... Read more
[5.5 mobile regression] Mobile Shadow Resolution Capped to 1024 in Unity...
Due to shadow resolution calculation change sometime in 5.5, on some devices directional light shadows can't go past 1024 size now. ... Read more
Lights become darker when reloading the scene
To reproduce: 1. Open attached project; 2. Open "testScene"; 3. Enter playmode. Expected result: lights stay the same when scene is... Read more
[MSE] Lightmap indices are assigned incorrectly when lightmapped prefabs...
To reproduce: 1. Open project 2. Build 'Cuberef' and 'StartScene' scenes 3. Notice that cube is not lit 4. Open 'BakedScene' 5. Bui... Read more
Shadow Strength slider does not change the strength of the shadows when ...
How to reproduce: 1. Open attached project 2. Open "scene" 3. Open Project Settings > Quality > Check that Shadowmask Mode is set to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled