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[Android] Compute Shader is not rendered on Android devices
Steps to reproduce:1. Open the attached project "Case_1224442"2. Build it on Android3. Notice only Red "H" is displayed Expected res... Read more
Local keywords incorrect when a fallback shader is used
Open the attached project, build to any player. Observe the red cube.Expected: the cube should be green. Read more
HLSLcc compute shader for loop condition is generated incorrectly in shader
How to reproduce:1. Open attached project "TestComputeShader.zip"2. In Project window, double click on "test" to open the compute sh... Read more
ShaderUtil.GetAllShaderInfo() function doesn't return errors from Surfac...
How to reproduce:1. Open the user's attached project2. Go to Assets -> Shaders in the Project window3. Select the Foo asset and o... Read more
Shader compiler crashes on Vulkan when dissasembling an uncompiled broke...
How to reproduce:1. Download the attached project, extract it and clear its Library folder2. Open the project3. Inspect "Test Shader... Read more
[Shader] ShaderImporterInspector.OnInspectorGUI must call error is throw...
ShaderImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour error is thrown on selecting shaders. ... Read more
[Shader Compiler] Surface shader compilation makes Unity Shader Compiler...
STR:1. Make sure Caching Preprocessor is turned on.2. Copy Particles/Standard Surface shader to a new project.3. Look at memory cons... Read more
[Shaders][LiveLink] When a variant has an error, nothing is rendered in ...
STR:1. Create a new project2. Create a shader that uses shader_feature functionality.3. Make a compilation error in the shader for a... Read more
[Shader] Shader live link build only one shader variant
-Shader live link build only one shader variant.-Two shader variant works in the editor. Steps to repro:1. Open the attached project... Read more
All about bugs
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