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Fixed in 2020.2

Fixed in 2020.1



Found in

Issue ID




[Shader Compiler] Surface shader compilation makes Unity Shader Compiler processes stay at over 700 MB ram usage



1. Make sure Caching Preprocessor is turned on.
2. Copy Particles/Standard Surface shader to a new project.
3. Look at memory consumed by Unity Shader Compiler processes.

Expected: memory should go back to some low value (e.g. 100 MB) after import
Actual: memory stays at some high value even when import is finished (e.g. 400+ MB).

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in: 2020.2.0a15

  2. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in: 2020.1.0b13

Comments (1)

  1. E4e6620918f76e00ef86225cf7f11e3f?d=mm


    Jul 28, 2020 09:51

    There is a new mod that allows multiple new functionalities that were not available originally on the default version.

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