Search Issue Tracker

Fixed in 2020.2.X

Fixed in 2020.1.X

Votes

0

Found in

Issue ID

1253081

Regression

Yes

[Shader Compiler] Surface shader compilation makes Unity Shader Compiler processes stay at over 700 MB ram usage

Shaders

-

STR:
1. Make sure Caching Preprocessor is turned on.
2. Copy Particles/Standard Surface shader to a new project.
3. Look at memory consumed by Unity Shader Compiler processes.

Expected: memory should go back to some low value (e.g. 100 MB) after import
Actual: memory stays at some high value even when import is finished (e.g. 400+ MB).

  1. Resolution Note (fix version 2020.2):

    Fixed in: 2020.2.0a15

  2. Resolution Note (fix version 2020.1):

    Fixed in: 2020.1.0b13

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.