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VFX shader compilation is slow due to recreating all shader each time ne...
VFX shader compilation is slow due to recreating all shader each time needlessly. Visible in medium to large projects. Read more
[Caching Shader Preprocessor] Platform keywords affect #pragma parameters
Platform keywords that only depend on current build target are treated as regular keywords and do not allow #pragma parameter select... Read more
[Shaders] Material Shader's dropdown list button doesn't collapse the li...
The Material Shader's dropdown list button in the Inspector does not collapse the list after expanding it. Clicking anywhere else cl... Read more
[HDRP] Several debug modes no longer compile on Mac
1) Open any HDRP project on mac 2) Enable Albedo debug mode int HDRP debug->Common Material Property->Albedo Result: Shader never f... Read more
UI Image element's diffuse texture is not updated when shaders are switched
How to reproduce: 1. Open user's 'UI Default Shader Texture.zip' attached project 2. Open 'SampleScene' Scene 3. Select 'Material' m... Read more
"Long Running Job detected" errors are thrown when Shader Variants / Mat...
How to reproduce: 1. Download the user's project 2. Before opening the project delete "ShaderCache" folder found in OceanBreeze->Lib... Read more
[Shader Editor] "FormatException: Input string was not in a correct form...
Steps to reproduce: 1. Open user's attached project "URPDemoProjASE.zip" 2. Notice the "FormatException: Input string was not in a c... Read more
[Caching Shader PP] Include contents found in cache precede files on dis...
Caching Shader Preprocessor Include contents found in cache precede files on disk, even if path priority for the file on disk is hig... Read more
[Caching Shader PP] Virtual texturing macros don't work with new PP
Input: #define UNITY_DECLARE_TEX2D(tex) Texture2D tex; SamplerState sampler##tex #define DECLARE_STACK_BASE(stackName) UNITY_DECLARE... Read more
[Caching Shader PP] "Preprocess only" checkbox is not persistent
STR: 1. Open any project 2. Go to Editor settings in the project settings window, make sure "Caching preprocessor" is enabled 3. Sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializedPropertyChangeEvent is invoked when initially binding PropertyFields in custom Editor
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- Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when opening a specific project
- OnTriggerExit2D is called in Play mode when undoing component adding
- Builds fail with "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" error when the newer version of the In-App Purchasing package is installed on a specific project