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[Shaders] Change in included hlsl file does not always trigger recompila...
How to reproduce: 1. Open attached project "ShaderErrorAfterCommenting.zip" and scene "SampleScene" 2. In Project window, open "Sam... Read more
Crash regression on ComputeShader inspector "Compile and show code" button
Editor crashes when clicking "Compile and show code" on the ComputeShader inspector, unless the shader is being reimported. To repro... Read more
[Shaders] Material Shader's dropdown list button doesn't collapse the li...
The Material Shader's dropdown list button in the Inspector does not collapse the list after expanding it. Clicking anywhere else cl... Read more
Shader properties are ignored when SetReplacementShader method is invoked
How to reproduce: 1. Open the attached '1213749.zip' project 2. Open 'SampleScene' Scene 3. Enter Play Mode 4. Notice that 'Cube' Ga... Read more
Local Shader Keywords are not used in Editor when loaded from AssetBundles
How to reproduce: 1. Open "SampleScene" from "LocalKeyword_1_6.zip" 2. Set "Play Mode Script" to "Use Existing Build" in Window>Asse... Read more
Surface shader Emission usage does not get detected when set with a spec...
Setting surface shader emission to a specific expression of "WorldNormalVector(Input, float3(0, 0, 1)).y" causes emission to not be ... Read more
GameObject with Standard Transparent Shader gets brighter when it's in t...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. in Game View, inspect the "Tr... Read more
Material's shader selection dropdown has only one initial selectable cat...
How to reproduce: 1. Create a new project 2. Create a new Material (by pressing the plus icon in the top left corner of the Project ... Read more
[Shader] "Failed to compile" dropdown item appears on clicking Shader dr...
"Failed to compile" dropdown item appears on clicking Shader dropdown. On clicking on it all shaders are listed down under Fail to c... Read more
[Shaders] finalgbuffer:ShadingModelFinalGBuff and clip() affect UV coor...
Reproduction steps: 1. Open project in "ShaderIssue.zip" 2. Notice how the "ForestFoliage" GameObject looks in the Scene 3. Open "Tr... Read more
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