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0
votes
Fixed

Shader problem gives "Too many texture interpolators" error

Shaders

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Nov 17, 2016

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Version/s: 5.4.2f2

To reproduce: 1. Load the texarray-test project. 2. Load the main.unity scene. 3. Open Assets/TextureArraySplatLayered.shader in a ... Read more

0
votes
Fixed

Shader.SetPass performance regression in editor (5.1)

Shaders

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May 08, 2015

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Version/s: 5.1.0b6

Shader.SetPass is taking a lot of time in the editor in 5.1b6; was not the case in 5.0. Not a problem in standalone build. Read more

0
votes
Fixed

[macOS] Editor crashes on start,after porting to mac and adding preloade...

Shaders

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Apr 07, 2017

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Version/s: 5.6.0f3

Repro steps: 1. Create a new project on Windows 2. Save the project 3. Open the project in a Mac (OS 10.12.4) 4. Open "Edit" -> "Pr... Read more

0
votes
By Design

Mobile Shaders light intensity calculations seems to be wrong

Shaders

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Apr 25, 2014

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Version/s: 4.6.0b8

To reproduce: 1. Open the project that I've attached 2. Open the scene 3. Move the spotlight a bit nearer to the boxes 4. Notice lig... Read more

0
votes
Fixed

[GraphicsAPI] Shaders do not reimport when switching from an API where t...

Shaders

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Mar 04, 2016

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Version/s: 5.3.3p2

When switching from GLCore to OpenGL2 and some shader functionality doesn’t work, switching back to GLCore won’t make the shader wor... Read more

0
votes
Duplicate

DirectX 9 & 11 w/ forward render path flips game view when using shader

Shaders

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Jan 18, 2016

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Version/s: 5.4.0b2

Steps to reproduce: 1. Download and open attached project "case_760196-ClickBait.zip" 2. Open game view 3. Switch API to either D3D... Read more

1
votes
Won't Fix

A custom shader isn't displayed correctly. Shader is only displayed in b...

Shaders

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Sep 02, 2015

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Version/s: 5.1.2f1

Reproduction steps: 1. Open attached project 2. Open scene "MainScene" 3. The shader should look like a glitched out cube (screen sh... Read more

0
votes
Fixed

[CGBatch] Writing to o.Occlusion in Custom shader has no effect

Shaders

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Oct 14, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1. Download and open attached project "OcclusionShader.zip" 2. Open scene "OcclusionBug" 3. There are two object... Read more

0
votes
Won't Fix

Shader fails to compile when skipping TEXCOORD2 in a vertex data struct

Shaders

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May 12, 2016

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Version/s: 5.3.4p6

Steps to reproduce: 1) open attached "shadyBug" 2) compile and show "MultiTextureBlend5" shader 3) import compiled shader - shader ... Read more

2
votes
Fixed

Using GrabPass in Forward rendering path + HDR causes the texture to be ...

Shaders

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Dec 17, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and open attached project "GrabOffset.zip" 2. Open scene GrabPassBug 3. Select camera from hierarchy... Read more

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