Search Issue Tracker
The VFACE variable is incorrect in shaders when rendered from a Reflecti...
To reproduce:1. Open the user's attached project2. Open the TestScene3. Observe the Reflection Probe in the Scene Expected result: T... Read more
Shader Keyword changes are reset when Material is selected or expanded i...
How to reproduce:1. Open the user-submitted Project and open the "SampleScene" Scene2. Enter play mode and press the left mouse butt... Read more
[Shaders] Shader which name contains 'CGINCLUDE' cannot be included into...
To reproduce:1. Open project2. Select 'Simple' shader Expected: in inspector, we should see that shader is compiled properlyActual: ... Read more
Two identical materials show different results
To reproduce: 1. Open the project, attached by the tester (materialsBug.zip)2. Compare "Original" material with "HandmadeCopy" mater... Read more
[OSX] Build crashes when using Shader Preloading on Metal
To reproduce:1. Open project2. Build and run using Metal Expected vs Actual: build should not crash Reproduced: 5.6.5p1, 2017.1.3f1,... Read more
Shader Default Map textures are not reset when using the 'Reset' button ...
How to reproduce:1. Create a new Unity project2. Create a new Standard Surface Shader3. Set the Albedo Default Map to any texture4. ... Read more
Standard Assets Water shaders are broken in LWRP, can lead to a crash
This won't be fixed, this is because LWRP isn't compatible with previous shaders, and Standard Assets are deprecated after 17.x (the... Read more
WorldPos is not passed to SurfaceShader when Camera rendering path is se...
How to reproduce:1. Open given Unity project2. Enter "SampleScene" scene3. Make sure that your rendering path in the Main Camera is ... Read more
[Shaders] Reflection probe added to scene affects _LightColor0 value in ...
To reproduce:1. Open project2. Play scene Expected: sphere will be red coloredActual: the sphere is blinking in red and black colors... Read more
Shader error causes build failure when building for the first time
How to reproduce:1. Open the "Shader repro.zip" project2. Build the project, it should fail. If the build succeeds, close the projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets