Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.4.1f1
Issue ID
1029376
Regression
No
Shader error causes build failure when building for the first time
How to reproduce:
1. Open the "Shader repro.zip" project
2. Build the project, it should fail. If the build succeeds, close the project and open it again.
3. Build the project, it succeeds
Actual result: Build fails with shader errors until you move the shaders folder somewhere and back to original location.
Expected result: Build should succeed for the first time.
Reproducible with: 2017.2.3f1, 2017.4.1f2, 2018.1.0f2, 2018.2.0b1.
Not Reproducbile with: 2017.4.3f1, 2018.2.0b4. 2018.2.0b2.
Note:
The user said deleting Library folder fixes the problem temporarily, but for me, it didn't solve the problem. (2017.4.1f1)
In 2017.4.1f1, the build fails until changing the location of the uRaymarching folder and placing it back.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment