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To reproduce: 1) Open the attached project and load scene 'TriplanarDemo' 2) Go to Edit->Graphics Emulation and select 'Shader Model... Read more
This is reproducible in OpenGL and OpenGL ES. Everything works fine in DirectX. Reproduced with: Unity Version 4.3.2f1 (0517a5ae866... Read more
Steps to reproduce: 1. Open attached project and open the scene "SinCosBug_scene". 2. Look at the two curves in the scene. The top o... Read more
_MainTex_TexelSize is getting overwritten with an _incorrect_ value, every time you re-save the shader, if you use a WebCamTexture. ... Read more
To reproduce: 1. Import the repro package 2. Create a new material and add the RGBMSkyboxCubed shader to it 3. An error that says "S... Read more
To reproduce: 1. Open project "reprowithlongname" 2. Open scene.SponzaSetup_Advanced 3. Open shader 'BoxProjectedCubemap_Parallax_St... Read more
To Reproduce: 1) Open the project & scene. Compare results in DX and OpenGL (OS X). Read more
To reproduce: 1. Open the attached project 2. It's impossible to apply the secondary albedo to UV channel 3. UV Set gets reset when ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- String array data is lost when one of the strings starts with a colon symbol
- Backgrounds of Editor windows are changed to a texture when method ImageConversion.LoadImage is called
- OnApplicationQuit method is called before Application.wantsToQuit event is raised
- Lightmapper is slow when using "Always Refresh"
- [VerticalLayoutGroup] Children position is not updated when a child's scale is animated