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0
votes
Fixed

Unity crashes when selecting graphics emulation to 'Shader model 3' with...

Shaders

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Feb 23, 2014

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Version/s: 4.3.4f1

To reproduce: 1) Open the attached project and load scene 'TriplanarDemo' 2) Go to Edit->Graphics Emulation and select 'Shader Model... Read more

0
votes
By Design

Strange alpha shadows with new Standard shader

Shaders

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Mar 04, 2014

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Version/s: 5.0.0a1

The attached test case shows three strange shadow conditions with the new Standard shader: 1) Shadow of opaque object is speckled w... Read more

0
votes
Fixed

Universal: Lightmapped Standard shader too bright

Shaders

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Mar 06, 2014

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Version/s: 5.0.0a1

When lightmaps are used, objects which are lightmap static and use the new Standard shader are brighter than with legacy shaders, es... Read more

0
votes
Fixed

Dynamic lights do not work on material with fixed function shader with t...

Shaders

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Mar 05, 2014

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Version/s: 4.3.2f1

This is reproducible in OpenGL and OpenGL ES. Everything works fine in DirectX. Reproduced with: Unity Version 4.3.2f1 (0517a5ae866... Read more

1
votes
Won't Fix

In Flash the cos() and sin() functions in vertex shaders are

Shaders

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Mar 06, 2014

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Version/s: 4.3.3f1

Steps to reproduce: 1. Open attached project and open the scene "SinCosBug_scene". 2. Look at the two curves in the scene. The top o... Read more

0
votes
Duplicate

_MainTex_TexelSize is getting overwritten with an incorrect value, every...

Shaders

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Jan 22, 2014

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Version/s: 4.3.1f1

_MainTex_TexelSize is getting overwritten with an _incorrect_ value, every time you re-save the shader, if you use a WebCamTexture. ... Read more

0
votes
Fixed

4.5: Shader compiler throws "Empty program string'' error on missing pro...

Shaders

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Mar 24, 2014

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Version/s: 5.0.0a2

To reproduce: 1. Import the repro package 2. Create a new material and add the RGBMSkyboxCubed shader to it 3. An error that says "S... Read more

0
votes
Fixed

Deferred: Shader that uses 'exclude_path:forward' broken in new deferred...

Shaders

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Mar 26, 2014

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Version/s: 5.0.0a3

To reproduce: 1. Open project "reprowithlongname" 2. Open scene.SponzaSetup_Advanced 3. Open shader 'BoxProjectedCubemap_Parallax_St... Read more

0
votes
Fixed

Inconsistent behaviour between OpenGL and DirectX (Queue AlphaTest doesn...

Shaders

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Oct 22, 2013

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Version/s: 4.2.1f3

To Reproduce: 1) Open the project & scene. Compare results in DX and OpenGL (OS X). Read more

0
votes
Fixed

Universal Shader - Secondary map does not adhere to UV Channel

Shaders

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Mar 27, 2014

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Version/s: 5.0.0a3

To reproduce: 1. Open the attached project 2. It's impossible to apply the secondary albedo to UV channel 3. UV Set gets reset when ... Read more

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