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Copying from Texture2D to Texture3D at Depth other than 0 produces no te...
Steps to reproduce:1. Open attached Unity Project "924488-2D3DTextureCopy.zip"2. Load Scene "2D3DTextureCopy"3. Enter Play mode Expe... Read more
Texture rendered by the projector spans beyond the area in FOV if there ...
Texture rendered by the projector spans beyond the area in FOV if there are non-transparent pixels on the edge of the texture. Repro... Read more
Color Blend is applied ahead of Alpha Blend
Steps to reproduce:1. Open attached Unity Project "WeatheMaker.zip" (OC Link)2. Load Scene "DemoSceneBlank"3. Enter Play mode4. Look... Read more
When a shader cutoff variable isn't defined, alphatest value is not equa...
Steps to reproduce:1. Open user attached project (New Unity Project 2)2. Open Scene.scene3. Notice a cube with cutout circles4. Buil... Read more
Assertion failed: Shader Compiler Socket Exception when certain Shaders ...
To reproduce:1. Open the attached project;2. Attempt to Build the project. Expected result: Unity builds the project successfully, n... Read more
material.shaderKeywords output the same results even if there are differ...
Reproduction steps:1. Open project attached (New Unity Project 2.zip)2. Open scene "Test".3. Press Play.4. Inspect console. Expected... Read more
Shader using HDR cubemap is darker on mobile than PC
To reproduce:1. Open attached project2. Notice that two spheres have same brightness level3. Switch platform to Android or iOS Expec... Read more
Incorrect rendering result if you modified vertex position from shader a...
How to reproduce:1. Download attached project file2. Go to the Main Camera in Hierarchy Window and uncheck Allow MSAA and HDR Actual... Read more
Assertion '!(transfer.IsRemapPptrTransfer() && transfer.IsReadingPptr())...
How to reproduce:1. Open the attached "ComputeShaderExample" project and "test" scene2. Click on "WaterPlanes" GameObject in Hierarc... Read more
WorldNormalVector using in surface shader can't get proper value in GI c...
How to reproduce:1. Download attached project file and open "Normal" Scene (you can see the Sphere in black color)2. Open 'NewBakeSh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS