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Copying from Texture2D to Texture3D at Depth other than 0 produces no te...
Steps to reproduce: 1. Open attached Unity Project "924488-2D3DTextureCopy.zip" 2. Load Scene "2D3DTextureCopy" 3. Enter Play mode ... Read more
Texture rendered by the projector spans beyond the area in FOV if there ...
Texture rendered by the projector spans beyond the area in FOV if there are non-transparent pixels on the edge of the texture. Repr... Read more
Color Blend is applied ahead of Alpha Blend
Steps to reproduce: 1. Open attached Unity Project "WeatheMaker.zip" (OC Link) 2. Load Scene "DemoSceneBlank" 3. Enter Play mode 4.... Read more
When a shader cutoff variable isn't defined, alphatest value is not equa...
Steps to reproduce: 1. Open user attached project (New Unity Project 2) 2. Open Scene.scene 3. Notice a cube with cutout circles 4. ... Read more
Assertion failed: Shader Compiler Socket Exception when certain Shaders ...
To reproduce: 1. Open the attached project; 2. Attempt to Build the project. Expected result: Unity builds the project successfully... Read more
material.shaderKeywords output the same results even if there are differ...
Reproduction steps: 1. Open project attached (New Unity Project 2.zip) 2. Open scene "Test". 3. Press Play. 4. Inspect console. Exp... Read more
Shader using HDR cubemap is darker on mobile than PC
To reproduce: 1. Open attached project 2. Notice that two spheres have same brightness level 3. Switch platform to Android or iOS ... Read more
Incorrect rendering result if you modified vertex position from shader a...
How to reproduce: 1. Download attached project file 2. Go to the Main Camera in Hierarchy Window and uncheck Allow MSAA and HDR Act... Read more
Assertion '!(transfer.IsRemapPptrTransfer() && transfer.IsReadingPptr())...
How to reproduce: 1. Open the attached "ComputeShaderExample" project and "test" scene 2. Click on "WaterPlanes" GameObject in Hier... Read more
WorldNormalVector using in surface shader can't get proper value in GI c...
How to reproduce: 1. Download attached project file and open "Normal" Scene (you can see the Sphere in black color) 2. Open 'NewBake... Read more
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