Search Issue Tracker

0
votes
Duplicate

Copying from Texture2D to Texture3D at Depth other than 0 produces no te...

Shaders

-

Jun 26, 2017

-

Version/s: 5.6.1f1

Steps to reproduce: 1. Open attached Unity Project "924488-2D3DTextureCopy.zip" 2. Load Scene "2D3DTextureCopy" 3. Enter Play mode ... Read more

0
votes
Won't Fix

Texture rendered by the projector spans beyond the area in FOV if there ...

Shaders

-

Jun 24, 2017

-

Version/s: 5.6.1f1

Texture rendered by the projector spans beyond the area in FOV if there are non-transparent pixels on the edge of the texture. Repr... Read more

0
votes
By Design

Color Blend is applied ahead of Alpha Blend

Shaders

-

Jun 28, 2017

-

Version/s: 5.6.1f1

Steps to reproduce: 1. Open attached Unity Project "WeatheMaker.zip" (OC Link) 2. Load Scene "DemoSceneBlank" 3. Enter Play mode 4.... Read more

0
votes
By Design

When a shader cutoff variable isn't defined, alphatest value is not equa...

Shaders

-

Jul 24, 2017

-

Version/s: 5.6.2f1

Steps to reproduce: 1. Open user attached project (New Unity Project 2) 2. Open Scene.scene 3. Notice a cube with cutout circles 4. ... Read more

0
votes
Fixed

Assertion failed: Shader Compiler Socket Exception when certain Shaders ...

Shaders

-

Nov 14, 2017

-

Version/s: 5.6.4f1

To reproduce: 1. Open the attached project; 2. Attempt to Build the project. Expected result: Unity builds the project successfully... Read more

0
votes
Won't Fix

material.shaderKeywords output the same results even if there are differ...

Shaders

-

Aug 25, 2017

-

Version/s: 5.6.1p2

Reproduction steps: 1. Open project attached (New Unity Project 2.zip) 2. Open scene "Test". 3. Press Play. 4. Inspect console. Exp... Read more

0
votes
Fixed

Shader using HDR cubemap is darker on mobile than PC

Shaders

-

Sep 15, 2017

-

Version/s: 5.6.3f1

To reproduce: 1. Open attached project 2. Notice that two spheres have same brightness level 3. Switch platform to Android or iOS ... Read more

0
votes
By Design

Incorrect rendering result if you modified vertex position from shader a...

Shaders

-

Sep 25, 2017

-

Version/s: 5.6.3f1

How to reproduce: 1. Download attached project file 2. Go to the Main Camera in Hierarchy Window and uncheck Allow MSAA and HDR Act... Read more

0
votes
Fixed

Assertion '!(transfer.IsRemapPptrTransfer() && transfer.IsReadingPptr())...

Shaders

-

Oct 24, 2017

-

Version/s: 5.6.3f1

How to reproduce: 1. Open the attached "ComputeShaderExample" project and "test" scene 2. Click on "WaterPlanes" GameObject in Hier... Read more

0
votes
Won't Fix

WorldNormalVector using in surface shader can't get proper value in GI c...

Shaders

-

Oct 29, 2017

-

Version/s: 5.6.1f1

How to reproduce: 1. Download attached project file and open "Normal" Scene (you can see the Sphere in black color) 2. Open 'NewBake... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.