Search Issue Tracker
Won't Fix
Won't Fix in 5.6.X
Votes
0
Found in
5.6.1f1
Issue ID
963637
Regression
No
WorldNormalVector using in surface shader can't get proper value in GI computing function
How to reproduce:
1. Download attached project file and open "Normal" Scene (you can see the Sphere in black color)
2. Open 'NewBakeShader' shader and turn on the last line in surf function
Actual result: WorldNormalVector using in surface shader can't get proper value in GI computing function, but if I return WorldNormalVector directly as final color I can get the right value
Reproduced with: 5.5.5f1, 5.6.4f1, 2017.1.2p2, 2017.2.0p1, 2017.3.0b7, 2018.1.0a2
With 2018.1.0a2 Sphere becomes white. On Shader inspector, error appears: Redefinition of "surfInputVertexNormal"
With 5.5.5f1 Sphere still appears black with the last line in surf function
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment