Search Issue Tracker
Fixed
Fixed in 6000.0.63f1, 6000.3.0f1, 6000.4.0a4
Votes
0
Found in
6000.0.56f1
6000.3.0a5
6000.4.0a1
Issue ID
UUM-115024
Regression
No
Crash on GetReflectionSample when using Shadergraph with Dither and Alpha Clip
How to reproduce:
1. Open the attached “CrashRepro“ project
2. Open the “Assets/Scenes/0_Hub_v2.unity“ Scene
Reproducible with: 6000.0.56f1, 6000.2.2f1, 6000.3.0a5
Reproducible on: macOS 15.5 Sequoia (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested
First few lines of the stack trace:
#0 0x0000010140b4f0 in GetReflectionSample(ReflectionProbesContext const&, ActiveReflectionProbes const&, PerObjectLightCullingOutput const&, RenderNode const&, unsigned int, ReflectionSample, bool)
#1 0x000001016fc8e6 in ScriptableBatchRenderer::GenerateBuiltInCBuffer(RenderNode const&, int, void, GfxTextureParam, unsigned int, unsigned int)
#2 0x000001016f9f71 in ScriptableBatchRenderer::RenderMultipleMeshes(RenderNodeQueue const&, BatchInstanceDataSRPB const, int, VertexInputMasks)
#3 0x000001016fd9f7 in ScriptableBatchRenderer::Flush(BatchBreakCause)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment