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Values changed in cginc file are not detected in shaders
To reproduce:1. Open attached project;2. In the project tab, select shaders/Material1 so that it appears in the Inspector on the rig... Read more
Shader offset does not work since 5.5
Reproduction steps:1. Open project attached(OffsetTest.zip)2. Open scene "TestScene"3. Change offset of materials "Mat1" and "Mat2"4... Read more
Material is not applied to the GameObject when ColorMask's RenderTarget ...
To reproduce:1. Open attached project;2. Run asdf scene;3. Press on Plane and see that is White (should be red);4. Open shader _0;5.... Read more
Sharp, glossy outlines when terrain textures intersect
If a texture has an alpha channel, and that texture is painted on the surface of the terrain, glossy outlines appear. However, that ... Read more
Two pass Surface Shader does not include Vertex color data in the second...
Steps to reproduce:1. Open attached project2. Select "OW_Decal" shader3. Click "Show generated code", look at line 6274. Observe tha... Read more
Shader_feature will always be toggled off in build when UsePass is used
Steps to reproduce:1. Open attached project2. Build for standalone/iOS/android-The shader is not applied to the left cube in the sce... Read more
[macOs] Tessellation shaders are not working
Steps to reproduce:1. Open user attached project2. Open TessellationTestScene3. Observe that an object with tessellation shader is n... Read more
[Metal] Half-precision literal in HLSL is translated to float literal by...
Reproduction steps:1) Open the attached project (HLSLHalfLiteralBecomesMetalFloatLiteral.zip).2) Open "MobileBloom.shader".3) Observ... Read more
[iOS] Vertex shaders are recompiled at runtime even when using Preloaded...
Reproduction Steps:1. Open User's project2. Build to iOS3. Open Xcode project4. Run Profiler - "Metal System Trace"5. Inspect the "S... Read more
Selecting shader for a material resets custom Render Queue to default sh...
When shaders are switched for materials, their custom Render Queue is reset to default shader value. Steps to reproduce:1) Open the ... Read more
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