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1
votes
Fixed

[Editor][Shader] Mobile/VertexLit prefab preview window has no lighting ...

Shaders

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Dec 10, 2016

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Version/s: 5.4.2f2

To reproduce: 1) Open the attached project 2) Go to Resources 3) Select StoneSand with Inspector and Prefab preview window opened 4... Read more

0
votes
Fixed

[CGBatch] Writing to o.Occlusion in Custom shader has no effect

Shaders

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Oct 14, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1. Download and open attached project "OcclusionShader.zip" 2. Open scene "OcclusionBug" 3. There are two object... Read more

1
votes
Fixed

[HLSLcc] GLES3 compiler produces incorrect code when comparing a boolean...

Shaders

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Apr 25, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached "Case 791476 repro" project 2. Select "test.shader" shader and click "Compile and show code" 3.... Read more

0
votes
Won't Fix

Custom shader fails to compile for WebGL

Shaders

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Feb 04, 2016

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Version/s: 5.3.0f2

To reproduce the issue follow the steps: 1. Open "wireframe" project 2. Build WebGL project 3. Run the project 4. Press "wire_frame"... Read more

3
votes
Won't Fix

[Shaders] D3DCompiler crashes with too large shader arrays (_CxxThrowExc...

Shaders

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Feb 25, 2016

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Version/s: 5.4.0b8

Shaders that try to use arrays larger than 64kb in size crash the shader compiler. Missing _CxxThrowException implementation in the ... Read more

0
votes
Not Reproducible

Pragma noforwardadd reduces brightness of object

Shaders

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Jan 28, 2016

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Version/s: 5.3.1p3

Repro steps: 1) Open the project I attached 2) Open BugScene2 3) Notice two planes on the left with Static written on it in the Scen... Read more

3
votes
Fixed

Shader does not compile under GLSL due to miscompilation

Shaders

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Jun 09, 2017

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Version/s: 5.6.0f1

Steps to reproduce: 1. Open the attached project(ShaderTest.zip) 2. Open Build Settings 3. Go to Player Settings -> Other Settings a... Read more

0
votes
Fixed

Shader using HDR cubemap is darker on mobile than PC

Shaders

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Sep 15, 2017

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Version/s: 5.6.3f1

To reproduce: 1. Open attached project 2. Notice that two spheres have same brightness level 3. Switch platform to Android or iOS ... Read more

0
votes
Won't Fix

[Shaders] SetFloat can not be set for arrays in shaders

Shaders

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Jun 07, 2016

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Version/s: 5.3.4p5

Steps to reproduce: 1. open users attached project 2. play scene Expected: sphere blue Actual: sphere black Reproduced: 5.4.0b21 N... Read more

0
votes
By Design

"Unrecognized identifier 'UNITY_SHADOW_COORDS' at line 203" shader error

Shaders

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Jan 15, 2017

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Version/s: 5.6.0b3

Reproduction steps: 1. Open the attached project. 2. Play the "UMA > Example > Scenes > Scene01 - Crowd - PBR 1" scene. 3. Wait a ... Read more

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