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Surface shader compilation breaks when using worldPos
To reproduce: 1. Open attached project; 2. Open "Test" scene; 3. Look at the "Test" shader in the Inspector panel. Expected resul... Read more
[Editor][Shader] Mobile/VertexLit prefab preview window has no lighting ...
To reproduce: 1) Open the attached project 2) Go to Resources 3) Select StoneSand with Inspector and Prefab preview window opened 4... Read more
Custom Shader Editor doesn't refresh when changed in the shader code
Description: Custom Shader Editor doesn't refresh when changed in the shader code. To reproduce: 1. Load shadertest project. 2. Op... Read more
Emission baking on Surface Shaders breaks when pragma set to "alpha:fade...
Steps to reproduce: 1. Download and open the attached project 2. Observe scene or game view Expected behavior: all cubes bake the s... Read more
[Standard] Setting metallic map throws NullReferenceErrors and breaks us...
To reproduce: 1) Open attached project 2) Create a new material in it 3) In inspector, click the button to add a Metallic map to tha... Read more
Editor shaders not recompiling when changing target graphics API in the ...
Changing Graphics APIs between DX11/DX12 doesn't result in shaders being recompiled in-Editor. Reproduction Steps: 1. Open the new ... Read more
ComputeShader.SetTextureFromGlobal errors when using it with 3D RenderTe...
How to reproduce: 1. Open attached project (SetTextureFromGlobal.zip) 2. Open SampleScene Scene Actual result: once the Scene is op... Read more
Shader errors are spammed and objects are not rendered when using Metal ...
How to reproduce: 1. Open the attached "McGrawHill" project 2. Open "Emilio_GroceryStore" scene 3. Go to Player Settings and enable... Read more
Swapping Texcoord and Vertex in the shader structure prevents selection-...
Reproduction steps: 1. Open the attached project "TransparentHighlightBug.zip"; 2. Open the Sample scene.unity; 3. Select the parent... Read more
Crash when importing or reimporting shader
Unity crashes when trying to import or reimport a specific shader. To reproduce: 1. Open project. 2. Go to "Shaders" folder. 3. Se... Read more
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