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Crash in GetBuildUsageTagFromAssets when the project has ShaderVariants
To reproduce:1. Open attached project;2. Open "test" scene;3. Go to Graphics Settings (Edit > Project Settings > Graphics) and... Read more
[Editor][Shader] Mobile/VertexLit prefab preview window has no lighting ...
To reproduce:1) Open the attached project2) Go to Resources3) Select StoneSand with Inspector and Prefab preview window opened4) Not... Read more
Custom Shader Editor doesn't refresh when changed in the shader code
Description: Custom Shader Editor doesn't refresh when changed in the shader code. To reproduce: 1. Load shadertest project.2. Open ... Read more
Emission baking on Surface Shaders breaks when pragma set to "alpha:fade...
Steps to reproduce:1. Download and open the attached project2. Observe scene or game view Expected behavior: all cubes bake the same... Read more
[Standard] Setting metallic map throws NullReferenceErrors and breaks us...
To reproduce:1) Open attached project2) Create a new material in it3) In inspector, click the button to add a Metallic map to that m... Read more
Surface shader Emission usage does not get detected when set with a spec...
Setting surface shader emission to a specific expression of "WorldNormalVector(Input, float3(0, 0, 1)).y" causes emission to not be ... Read more
The VFACE variable is incorrect in shaders when rendered from a Reflecti...
To reproduce:1. Open the user's attached project2. Open the TestScene3. Observe the Reflection Probe in the Scene Expected result: T... Read more
Custom Shader for Custom Render Texture is not loaded in Build when Shad...
How to reproduce:1. Open attached project ("SharderRepro.zip")2. Build and Run the project Expected result: Custom shader is loaded ... Read more
Impossible to write from a Compute Shader to an integer based Render Tex...
Reproduction Steps:1. Import attached project.2. Open "testScene" scene.3. In the hierarchy, select "TestHost".4. In Inspector, clic... Read more
Crash when importing or reimporting shader
Unity crashes when trying to import or reimport a specific shader. To reproduce: 1. Open project.2. Go to "Shaders" folder.3. Select... Read more
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