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GLSL compilation error 'Swizzle of non-vector primitive float' with a sh...
Steps to reproduce:1) Open the latest attached project.2) Switch the Graphics API to OpenGL Core. Shader compilation errors appear i... Read more
[Shaders] Blacksmith Characters pack shaders don't compile in 5.4+ due t...
"The Blacksmith: Characters" Asset displays missing (magenta) textures on characters unless the shaders are set to "Standard" 1. Wha... Read more
The Editor crashes after launching the project or switching substance fr...
Steps to reproduce the issue:1. Download and open attached project.2. Notice that after a few seconds Unity Editor crashes on: #0 0x... Read more
Emissive material with GI parameter set to none restarts baking process
Steps to reproduce: 1) Open the scene `TestScene1`2) Ensure that Auto mode is on for lighting3) In hierarchy, choose the game object... Read more
RenderingCommandBuffers sample project broken, .ndotl removed from shade...
1) On http://docs.unity3d.com/Manual/GraphicsCommandBuffers.html there is a link to http://docs.unity3d.com/uploads/Examples/Renderi... Read more
[Shaders] Not possible to interpolate four per pixel punctual lights in ...
How to reproduce:1. Download attached project "4PointsLightTesting" and load scene "SampleScene"2. Move green Point Light to the lef... Read more
[Shaders] Material Shader's dropdown list button doesn't collapse the li...
The Material Shader's dropdown list button in the Inspector does not collapse the list after expanding it. Clicking anywhere else cl... Read more
[Shaders] Reflection probe added to scene affects _LightColor0 value in ...
To reproduce:1. Open project2. Play scene Expected: sphere will be red coloredActual: the sphere is blinking in red and black colors... Read more
[Android][iOS] Normalmap scale is ignored on mobile devices
Steps to reproduce: 1) Download attached project 'delme012345.zip' and open in Unity.2) Build and run project on a device.3) Compare... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size