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Fixed in 5.5.0
Votes
3
Found in
5.5.0xb1
Issue ID
828454
Regression
No
GLSL compilation error 'Swizzle of non-vector primitive float' with a shader working on DX11
Steps to reproduce:
1) Open the latest attached project.
2) Switch the Graphics API to OpenGL Core.
Shader compilation errors appear in the console:
GLSL compilation failed:
ERROR: 0:141: Swizzle of non-vector primitive float
GLSL compilation failed:
ERROR: 0:7: Declared size (3) of input array in the tessellation evaluation shader is incompatible with earlier declarations (expected 32)
This happens because GLSL compiler tries to incorrectly swizzle on a float value.
Reproduced on:
5.5.0b2, 5.4.0p4
The shader also fails to compile, but with different errors on 5.3.6p4.
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