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[VR] Shader is broken after entering Play mode
How to reproduce: 1. Open attached project ("outline_shader_bug_repro.zip") 2. Open Repro scene 3. Enter Play mode in VR 4. Open Gam... Read more
Shader fails to compile when skipping TEXCOORD2 in a vertex data struct
Steps to reproduce: 1) open attached "shadyBug" 2) compile and show "MultiTextureBlend5" shader 3) import compiled shader - shader ... Read more
[OSX] Right mouse click the material in inspector doesn't open menu
How to reproduce: 1. Create a new project 2. Create a new material 3. Select material so it appears in Inspector 4. Right mouse cli... Read more
[Unrecognised Shader]Warning message misses name and link to the broken ...
Steps to reproduce: 1. Open attached project (named "Unhelpful Shader Warnings.zip"). 2. After the project is loaded, notice that t... Read more
'Internal error communicating with the shader compiler process' error is...
How to reproduce: 1. Open the attached 'InternalErrorCommunicatingWithShaderCompiler.zip' 2. Select 'InternalErrorCommunicatingWithS... Read more
UnityDistanceBasedTess() crashes Unity editor without stack trace when u...
How to reproduce: 1. Open Unity 2. Load tester-submitted project(TesselationTest.zip) 3. Open '1.unity' scene 4. Select 'New Materia... Read more
[Mobile Vulkan Mali] shaders with #pragma target 4.0, 4.6, 5.0 not working
Step: 1. Open repro project. Inside the repro scene, there are shaders which are having #pragma target lines. 2. Build with Vulkan a... Read more
[Shaders] Surface shader importing with many variants is ~15% slower in ...
Steps to reproduce: 1. Open attached project "Test_5.4" with Unity 5.4 2. Open scene "Scene" 3. Go to: Main Menu > BugReport > Reim... Read more
[Shaders] Transparent shader writes into DepthNormals texture, because m...
Reproduction steps("video" attached): 1. Open attached project. 2. Select "Assets/Art/Transparent_Writes_Normals.mat". 3. Notice it ... Read more
[Shaders] SetFloat can not be set for arrays in shaders
Steps to reproduce: 1. open users attached project 2. play scene Expected: sphere blue Actual: sphere black Reproduced: 5.4.0b21 N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file