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0
votes
Fixed

Tiling cannot be set independently for Main and Secondary Maps

Shaders

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Dec 12, 2014

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Version/s: 5.0.0b17

For the Standard shader you used to be able to set different tiling values for Main Maps and Secondary Maps. Using Unity 5.0 beta 1... Read more

1
votes
By Design

Instancing Variants, when set to "Strip Unused", strips too much

Shaders

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Dec 18, 2017

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Version/s: 2017.1.0p5

To reproduce: 1) Open the project and "thing" scene. 2) Select Edit->Project Setting->Graphics, set Instancing Variants to Strip Unu... Read more

1
votes
By Design

STEREO_CUBEMAP_RENDER_ON doesn't apply to objects loaded through AssetBu...

Shaders

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Jul 22, 2018

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Version/s: 2018.2.0f2

To reproduce: 1. Open users attached project "Testing2018.zip" 2. Enter Play mode 3. Navigate to Assets > StereoCaptures and select ... Read more

0
votes
By Design

WorldPos is not passed to SurfaceShader when Camera rendering path is se...

Shaders

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May 09, 2018

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Version/s: 2018.1.0f2

How to reproduce: 1. Open given Unity project 2. Enter "SampleScene" scene 3. Make sure that your rendering path in the Main Camera ... Read more

0
votes
By Design

[Skybox] Procedural Skybox Sun changes size when switching between Simpl...

Shaders

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Jul 08, 2015

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Version/s: 5.2.0b1

Procedural Skybox Sun changes size switching between Simple/HighQ How we can reproduce it using the example you attached: a. In Tes... Read more

0
votes
By Design

Project created with the new render pipeline template has wrong frag sha...

Shaders

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Jan 26, 2018

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Version/s: 2018.1.0b4, 2018.1.0b5

How to reproduce: 1. Open QA attached project (More information about files is in edit field) 2. Inspect the frag shader output diff... Read more

0
votes
Fixed

[Shader Compiler] Surface shader compilation makes Unity Shader Compiler...

Shaders

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Jun 04, 2020

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Version/s:

STR: 1. Make sure Caching Preprocessor is turned on. 2. Copy Particles/Standard Surface shader to a new project. 3. Look at memory c... Read more

0
votes
Duplicate

[Standard] Using the standard shader with a substance procedurally gener...

Shaders

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Dec 20, 2014

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Version/s: 5.0.0b18

Steps to reproduce: -Open the attached project and the scene. -Errors will be thrown immediately: "should be implemented in c... Read more

0
votes
Fixed

[Standard] Substance material's emission will not activate until clickin...

Shaders

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Dec 31, 2014

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Version/s: 5.0.0b18

Steps to reproduce this issue: 1. Open the attached project 2. Open 'scene' 3. There is a cube in the scene with substance material... Read more

0
votes
By Design

Shader offset does not work since 5.5

Shaders

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Feb 07, 2017

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Version/s: 5.5.1f1

Reproduction steps: 1. Open project attached(OffsetTest.zip) 2. Open scene "TestScene" 3. Change offset of materials "Mat1" and "Mat... Read more

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