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Tiling cannot be set independently for Main and Secondary Maps
For the Standard shader you used to be able to set different tiling values for Main Maps and Secondary Maps. Using Unity 5.0 beta 1... Read more
Instancing Variants, when set to "Strip Unused", strips too much
To reproduce: 1) Open the project and "thing" scene. 2) Select Edit->Project Setting->Graphics, set Instancing Variants to Strip Unu... Read more
STEREO_CUBEMAP_RENDER_ON doesn't apply to objects loaded through AssetBu...
To reproduce: 1. Open users attached project "Testing2018.zip" 2. Enter Play mode 3. Navigate to Assets > StereoCaptures and select ... Read more
WorldPos is not passed to SurfaceShader when Camera rendering path is se...
How to reproduce: 1. Open given Unity project 2. Enter "SampleScene" scene 3. Make sure that your rendering path in the Main Camera ... Read more
[Skybox] Procedural Skybox Sun changes size when switching between Simpl...
Procedural Skybox Sun changes size switching between Simple/HighQ How we can reproduce it using the example you attached: a. In Tes... Read more
Project created with the new render pipeline template has wrong frag sha...
How to reproduce: 1. Open QA attached project (More information about files is in edit field) 2. Inspect the frag shader output diff... Read more
[Shader Compiler] Surface shader compilation makes Unity Shader Compiler...
STR: 1. Make sure Caching Preprocessor is turned on. 2. Copy Particles/Standard Surface shader to a new project. 3. Look at memory c... Read more
[Standard] Using the standard shader with a substance procedurally gener...
Steps to reproduce: -Open the attached project and the scene. -Errors will be thrown immediately: "should be implemented in c... Read more
[Standard] Substance material's emission will not activate until clickin...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'scene' 3. There is a cube in the scene with substance material... Read more
Shader offset does not work since 5.5
Reproduction steps: 1. Open project attached(OffsetTest.zip) 2. Open scene "TestScene" 3. Change offset of materials "Mat1" and "Mat... Read more
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