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Votes

1

Found in

2018.2.0f2

Issue ID

1063113

Regression

No

STEREO_CUBEMAP_RENDER_ON doesn't apply to objects loaded through AssetBundle scene

Shaders

-

To reproduce:
1. Open users attached project "Testing2018.zip"
2. Enter Play mode
3. Navigate to Assets > StereoCaptures and select CubemapLeft and CubemapRight
4. Observe as the green cubes are static and don't change position between the two captures(incorrect) while the red cube changes position(correct)

Expected result: green cubes change position because of 360 capture to make a surround visual
Actual result: only the red cube behaves as 360 visual and green cubes behaves as if STEREO_CUBEMAP_RENDER_ON keyword is not assigned

Reproduced on:
2018.1.0b1 2018.1.9f2 2018.2.7f1 2018.3.0a11

Couldn't reproduce on 2017.4.and earlier because Unity is throwing an error because of MonoOrStereoscopicEye.

  1. Resolution Note (2018.3.X):

    Importing shaders through asset bundles is not supported; the shaders are ignored.  Using the shader variant collection assets is the correct approach when using asset bundles.

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