Search Issue Tracker
By Design
Votes
0
Found in
5.2.0b1
Issue ID
710501
Regression
No
[Skybox] Procedural Skybox Sun changes size when switching between Simple/HighQ
Procedural Skybox Sun changes size switching between Simple/HighQ
How we can reproduce it using the example you attached:
a. In Test scene select New Material
b. Switch 'Sun' between Simple and High Quality
---> Sun size changes quite heavily. Looks like the scale of change depends on the Sun Size param - for some value the change will be almost innoticeable. For some - it is more than obvious.
Expected: Size of the sun should stay about the same.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Physics 2D Profiler module does not display the information about processed physics in the scene when profiling the application as a Development Build
- A Script Component that has a serialized custom class is not detecting changes in the first boolean variable when entering the Play mode with the Script Components GameObject opened in the Inspector
- “SendMessage cannot be called during Awake“ warnings appear when loading a scene with “LoadSceneAsync“ if using UI Toolkit in the scene
- Audio Source Spatial Blend value gets set to 1 in the WebGL Player when the Spatial Blend value is bigger than 0
- [Linux] Crash on g_type_check_instance_cast after changing Editor layout, creating a new VR template or HDRP project
Add comment