Search Issue Tracker
By Design
Votes
0
Found in
5.2.0b1
Issue ID
710501
Regression
No
[Skybox] Procedural Skybox Sun changes size when switching between Simple/HighQ
Procedural Skybox Sun changes size switching between Simple/HighQ
How we can reproduce it using the example you attached:
a. In Test scene select New Material
b. Switch 'Sun' between Simple and High Quality
---> Sun size changes quite heavily. Looks like the scale of change depends on the Sun Size param - for some value the change will be almost innoticeable. For some - it is more than obvious.
Expected: Size of the sun should stay about the same.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment