Search Issue Tracker
By Design
Votes
0
Found in
5.2.0b1
Issue ID
710501
Regression
No
[Skybox] Procedural Skybox Sun changes size when switching between Simple/HighQ
Procedural Skybox Sun changes size switching between Simple/HighQ
How we can reproduce it using the example you attached:
a. In Test scene select New Material
b. Switch 'Sun' between Simple and High Quality
---> Sun size changes quite heavily. Looks like the scale of change depends on the Sun Size param - for some value the change will be almost innoticeable. For some - it is more than obvious.
Expected: Size of the sun should stay about the same.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment