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Shader problem gives "Too many texture interpolators" error
To reproduce: 1. Load the texarray-test project. 2. Load the main.unity scene. 3. Open Assets/TextureArraySplatLayered.shader in a ... Read more
Objects change colors after playback (ambient probe gets messed up?)
Run attached scene. Stop. ---> Cubes in the scene change colors. Regression from 5.0f2 After stop playing the scene the changed col... Read more
ApplyShaderState crash when scene loaded additively
Steps to reproduce: 1) Open the attached project. 2) Build and run (Windows, macOS, iOS). 3) Once the scene loads, press the button ... Read more
[StandardShader] Emission saves different color if no texture is set
To reproduce: 1. Create a new material 2. Set it's emission color to something non-white 3. Set it's texture to a random texture 4. ... Read more
[Android] Compute Shader is not rendered on Android devices
Steps to reproduce: 1. Open the attached project "Case_1224442" 2. Build it on Android 3. Notice only Red "H" is displayed Expected... Read more
"Unrecognized identifier 'UNITY_SHADOW_COORDS' at line 203" shader error
Reproduction steps: 1. Open the attached project. 2. Play the "UMA > Example > Scenes > Scene01 - Crowd - PBR 1" scene. 3. Wait a ... Read more
Mesh Renderer does not render Meshes with Sprites/Default Shader when GP...
How to reproduce: 1. Open the attached project "1159573.zip" 2. Create a Cube Prefab Instance in the Scene 3. Enable GPU Instancing ... Read more
[VR] Shader is broken after entering Play mode
How to reproduce: 1. Open attached project ("outline_shader_bug_repro.zip") 2. Open Repro scene 3. Enter Play mode in VR 4. Open Gam... Read more
When using Tessellation, not all pixels inside the rendered object are w...
Reproduction steps: 1. Open the attached project "TessellationBug.zip"; 2. Open the "tesselation bug" scene; 3. Enter a play mode. ... Read more
[Standard] Specular material is glossier in Unity compared how it looks ...
Steps to reproduce: - Open the attached project and the scene - Note how glossy it looks. Compare to an image attached from Substanc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"
- Warning “CommandBuffer: built-in render texture type 3 not found while executing (SetRenderTarget depth buffer)“ is present when opening a specific URP project