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Fixed in 5.0.X

Votes

0

Found in

5.0.0b14

Issue ID

650548

Regression

No

[StandardShader] Emission saves different color if no texture is set

Shaders

-

To reproduce:
1. Create a new material
2. Set it's emission color to something non-white
3. Set it's texture to a random texture
4. Notice that the emission color is now white again
5. If you were to set the texture back to "none" the previously set color value would reappear

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