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0
votes
Won't Fix

Error appears when graphic API is set to OpenGLCore for mesh topology

Shaders

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Dec 27, 2018

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Version/s: 2017.4.15f1

1. Open attached project2. Ensure graphics API is OpenGLCore or DX123. See console for the error Expected result: Unity should not t... Read more

0
votes
Fixed

[Shaders] UNITY_APPLY_FOG Macro is not parenthesing expressions properly

Shaders

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Aug 12, 2016

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Version/s: 5.3.6f1

Reproduction steps:1. Open the attached project.2. Open the "shader bug" scene.- "Tile01 Variable" game object is rendered gray.3. O... Read more

2
votes
Fixed

Using GrabPass in Forward rendering path + HDR causes the texture to be ...

Shaders

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Dec 17, 2015

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Version/s: 5.3.0f4

Steps to reproduce:1. Download and open attached project "GrabOffset.zip"2. Open scene GrabPassBug3. Select camera from hierarchy an... Read more

0
votes
Won't Fix

When using Tessellation, not all pixels inside the rendered object are w...

Shaders

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Feb 11, 2018

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Version/s: 2017.3.1f1

Reproduction steps:1. Open the attached project "TessellationBug.zip";2. Open the "tesselation bug" scene;3. Enter a play mode. Expe... Read more

1
votes
Not Reproducible

Graphics.DrawMeshInstanced doesn't work correctly with surface shader

Shaders

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Nov 30, 2017

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Version/s: 2017.1.2p2

When it's time to do the additive light pass in forward, the GPU instanced meshes don't receive the additional light passes if there... Read more

0
votes
Fixed

[Standard] Specular material is glossier in Unity compared how it looks ...

Shaders

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Dec 10, 2014

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Version/s: 5.0.0b16

Steps to reproduce:- Open the attached project and the scene- Note how glossy it looks. Compare to an image attached from Substance ... Read more

0
votes
Fixed

Custom Surface Shader does not handle Shadow correctly when used from Dr...

Shaders

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Jun 01, 2018

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Version/s: 2018.2.0b5

Steps to reproduce:1. Open user attached project "DMIIObjects_SurfShader_DebugEnv.zip"2. Load Scene "ReproScene"3. Enter Play Mode4.... Read more

1
votes
Fixed

Using ViewDir in custom Lightmap functions in shaders doesn't work

Shaders

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Jun 13, 2014

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Version/s: 4.5.0f6

Open the project. Observe the two pink spheres The sahders on these spheres try and use custom lightmap functions including the opti... Read more

0
votes
By Design

Impossible to write from a Compute Shader to an integer based Render Tex...

Shaders

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Feb 13, 2017

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Version/s: 5.5.1f1

Reproduction Steps:1. Import attached project.2. Open "testScene" scene.3. In the hierarchy, select "TestHost".4. In Inspector, clic... Read more

0
votes
Fixed

[shaders] hlsl2glsl does not do implicit float4->float conversion in som...

Shaders

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Jun 08, 2015

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Version/s: 5.0.0f4

"DECODE_EYEDEPTH(tex2D(_CameraDepthTexture,uv))" does not compile on hlsl2glsl platforms - error about no suitable conversion. But i... Read more

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