Search Issue Tracker
Fixed
Votes
1
Found in
4.5.0f6
Issue ID
613476
Regression
No
Using ViewDir in custom Lightmap functions in shaders doesn't work
Open the project.
Observe the two pink spheres
The sahders on these spheres try and use custom lightmap functions including the optional viewDIr. For some reason they error out with
'expression left of ."viewDir" is not a struct or array'
The original thread can be found here, and where Aras has requested this be submitted as a bug.
http://forum.unity3d.com/threads/custom-lightmapping-viewdir-seems-to-be-broken.251393/
According to this page using an optional ViewDir in the custom lightmap function paramaters should work (decode lightmaps)
http://docs.unity3d.com/Manual/SL-SurfaceShaderLighting.html
The ToneMapLightmap shader in the supplied project uses the shader found here
http://docs.unity3d.com/Manual/SL-SurfaceShaderLightingExamples.html
which works, but once you add viewDir to it fails.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled
Add comment