Search Issue Tracker
Fixed
Votes
1
Found in
4.5.0f6
Issue ID
613476
Regression
No
Using ViewDir in custom Lightmap functions in shaders doesn't work
Open the project.
Observe the two pink spheres
The sahders on these spheres try and use custom lightmap functions including the optional viewDIr. For some reason they error out with
'expression left of ."viewDir" is not a struct or array'
The original thread can be found here, and where Aras has requested this be submitted as a bug.
http://forum.unity3d.com/threads/custom-lightmapping-viewdir-seems-to-be-broken.251393/
According to this page using an optional ViewDir in the custom lightmap function paramaters should work (decode lightmaps)
http://docs.unity3d.com/Manual/SL-SurfaceShaderLighting.html
The ToneMapLightmap shader in the supplied project uses the shader found here
http://docs.unity3d.com/Manual/SL-SurfaceShaderLightingExamples.html
which works, but once you add viewDir to it fails.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Native Crash on TilemapRendererJobs
- Character text is not bold in the title of GameObjects in the Inspector when naming using specific language characters
- IndexOutOfRangeException and GUI Error get thrown in Scene View when Articulation Body Edit Joints is set to "Edit the joint angular limits"
- Volumetric fog is not rendered around GameObjects that are baked with APV when Sky Occlusion is enabled
- UI Text color is incorrect when text is rendered on SubMeshUI
Add comment