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[Android] Shader Graph with Screen Position Raw Mode node shows Default ...
How to reproduce:1. Open the attached "1399549_Repro.zip" project2. Build And Run the "shader" Scene Expected results: The cube is p... Read more
Multiple errors and warnings are thrown after some Shader Graph Samples ...
Reproduction steps:1. Create a new project2. Window > Package Management > Package Manager > All Samples > Feature Examp... Read more
Shader Graph asset icons are shown incorrectly after reimporting the pro...
Shader Graph asset icons are shown incorrectly after reimporting the project library. Or after say, cloning a project from github fo... Read more
[Shadergraph] Can't create multiple Boolean or Enum keywords
Repro steps:1. Create a boolean keyword2. Create another boolean keywordExpected results: two boolean keywords are createdActual res... Read more
Speedtree8.shadergraph inside HDRP doesn't import properly and prevents ...
Steps to reproduce:1. Open the “IN-68197_REPRO.zip” Project2. In Project Settings > Graphics, assign the HDRP asset3. Observe the... Read more
[HDRP][VT] Changing LOD level in node settings removes output port
Steps to repro:1. create a new shader graph2. add a VT sample node3. select Graph Inspector > Node settings tab4. change LOD mode... Read more
[Shader Graph] Shader instance property gets added to CBUFFER, which cau...
Steps to reproduce:1. Open the attached user's project "HDRP Tests.zip"2. Open the "Assets/OutdoorsScene.unity" Scene3. Open Frame D... Read more
A Mesh which uses ShaderGraph Shaders is not rendered when using Metal E...
To reproduce: 1. Download attached "BermudaTechArt.zip" project and open in Unity2. Open "BossEffect" scene3. Observe that You can s... Read more
"InvalidOperationException: Precision mismatch" error is thrown in the C...
Reproduction steps:1. Open the attached “MonitorVisual.zip” project2. Open the “MonitorSample” Scene3. Observe the Scene view and th... Read more
[Shader Graph] Node input value links have rendering artifacts when movi...
To reproduce:1. Create a new URP or HDRP project2. Create a Shader Graph3. Add a "Add" node4. Observe the input field links5. Start ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS