Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.36f1
2022.3.26f1
2023.2.19f1
6000.0.0b16
Issue ID
UUM-70324
Regression
No
Speedtree8.shadergraph inside HDRP doesn't import properly and prevents HDRP from compiling when the project reaches the limit of shader variants
Steps to reproduce:
1. Open the “IN-68197_REPRO.zip” Project
2. In Project Settings > Graphics, assign the HDRP asset
3. Observe the Scene and Game views
Expected results: The Scene and Game views are rendering
Actual results: The Scene and Game views are not rendering
Reproducible with: 2021.3.36f1, 2022.3.26f1, 2023.2.19f1, 6000.0.b16
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Workaround:
1. Increase the Shader Variant Limit to a higher value, for example, 128 (Project Settings > ShaderGraph, or Preferences > Shader Graph)
1.1. If it auto reverts to 64 open any shader graph file and try again
2. Reimport all assets (Right-click inside the Project window, and select “Reimport all”)
Notes:
- Reproducible in an empty project
- To reproduce: Install HDPR package, set Shader Variant Limit to 64, reimport all assets
- Reproduction happens if the Shader Variant Limit is set to anything lower than 96
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment