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Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.36f1
2022.3.26f1
2023.2.19f1
6000.0.0b16
Issue ID
UUM-70324
Regression
No
Speedtree8.shadergraph inside HDRP doesn't import properly and prevents HDRP from compiling when the project reaches the limit of shader variants
Steps to reproduce:
1. Open the “IN-68197_REPRO.zip” Project
2. In Project Settings > Graphics, assign the HDRP asset
3. Observe the Scene and Game views
Expected results: The Scene and Game views are rendering
Actual results: The Scene and Game views are not rendering
Reproducible with: 2021.3.36f1, 2022.3.26f1, 2023.2.19f1, 6000.0.b16
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Workaround:
1. Increase the Shader Variant Limit to a higher value, for example, 128 (Project Settings > ShaderGraph, or Preferences > Shader Graph)
1.1. If it auto reverts to 64 open any shader graph file and try again
2. Reimport all assets (Right-click inside the Project window, and select “Reimport all”)
Notes:
- Reproducible in an empty project
- To reproduce: Install HDPR package, set Shader Variant Limit to 64, reimport all assets
- Reproduction happens if the Shader Variant Limit is set to anything lower than 96
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