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0
votes
Fixed

Comment on UnityWorldSpaceViewDir in UnityCG.cginc does not match the fu...

Shader System

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Oct 20, 2021

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Version/s: 2019.4, 2020.3, 2020.3.8f1, 2021.2, 2022.1

Reproduction steps: 1. Open the "UnityCG.cginc" file 2. Observe comment above UnityWorldSpaceViewDir function Expected result: Comm... Read more

0
votes
Fixed

Adding previously missing shader include does not reimport dependent shader

Shader System

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Jan 11, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

If a shader encounters a missing include file during the import, it will conclude with an error. However, if the missing include fil... Read more

1
votes
Fixed

VFXCommon.hlsl shader errors on creating VFX graph

Shader System

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Jan 10, 2022

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Version/s: 2021.2.0b2, 2021.2.8f1, 2022.1, 2022.2

Steps to reproduce: 1. Create a new URP project or open an existing one 2. Install Visual Effect Graph package 3. Create a new VFX g... Read more

0
votes
Fixed

Pragma directive is incorrect when using multi_compile_vertex_local suffix

Shader System

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Dec 13, 2021

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Version/s: 2019.4, 2019.4.34f1, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, select the GameOb... Read more

0
votes
Fixed

Line ending changes in shaders or includes cause full shader recompiles

Shader System

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Mar 30, 2022

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Version/s: 2020.3, 2021.3, 2022.1, 2022.2

Changing line endings between LF and CRLF cause full shader recompilation. This issue affects graphics, compute and ray tracing shad... Read more

1
votes
Fixed

Full floating precision register is used when compiling Shader to GLES3

Shader System

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Jan 26, 2022

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Version/s: 2019.4, 2020.3, 2020.3.26f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached project 2. In the Project window, under Assets, select the Shader "Modx-CharacterDisso... Read more

0
votes
Fixed

Problem with GatherCmp* methods HLSL->GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more

0
votes
Fixed

Error is thrown in Build when using Shader with no "_MainTex" property

Shader System

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Jan 11, 2022

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Version/s: 2020.3.24f1, 2020.3.25f1, 2021.2, 2022.1, 2022.2

Reproduction steps: 1. Open the attached project "ShaderMainTexRequirement.zip" 2. Build and Run the Project 3. Observe the Player.l... Read more

0
votes
By Design

[Materials][Skybox] Uninformative tooltips on skybox shaders

Shader System

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Jan 25, 2022

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Version/s: 2022.1, 2022.1.0b4, 2022.2

How to reproduce: 1. Create a new project 2. Create a new Material in Assets 3. Select Material and go to Inspector 4. Click on Shad... Read more

0
votes
Fixed

"TLS Allocator ALLOC_TEMP_TLS" errors and "ALLOC_TEMP_MAIN" warnings wit...

Shader System

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Nov 08, 2021

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Version/s: 2019.4, 2021.2.0b3, 2021.2.1f1, 2022.1

Reproduction steps: 1. Open the user's attached project "BetterLit2021.3-BuiltIn" from the "development" folder 2. Correct manifest.... Read more

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