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Comment on UnityWorldSpaceViewDir in UnityCG.cginc does not match the fu...
Reproduction steps:1. Open the "UnityCG.cginc" file2. Observe comment above UnityWorldSpaceViewDir function Expected result: Comment... Read more
Adding previously missing shader include does not reimport dependent shader
If a shader encounters a missing include file during the import, it will conclude with an error. However, if the missing include fil... Read more
VFXCommon.hlsl shader errors on creating VFX graph
Steps to reproduce:1. Create a new URP project or open an existing one2. Install Visual Effect Graph package3. Create a new VFX grap... Read more
SRP Batcher compatibility of the same shader changes when changing Graph...
Reproduction steps:1. Open the attached project “shaderlodbug”2. Select the Assets/Shaders/U1.shader asset in the Project window3. O... Read more
Shaders: pragma require for a specific stage may result in one stage com...
STR:1. Create a new project using the 3D template.2. Copy the attached shader to the Assets folder.3. Add a cube to the scene.4. Cre... Read more
Full floating precision register is used when compiling Shader to GLES3
How to reproduce:1. Open the user's attached project2. In the Project window, under Assets, select the Shader "Modx-CharacterDissolv... Read more
[Backport] Shader.worldPosition interferes with drawing of the Shader wh...
Reproduction steps:1. Open the user's attached project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Click on the "Use Matr... Read more
Error is thrown in Build when using Shader with no "_MainTex" property
Reproduction steps:1. Open the attached project "ShaderMainTexRequirement.zip"2. Build and Run the Project3. Observe the Player.log ... Read more
[Materials][Skybox] Uninformative tooltips on skybox shaders
How to reproduce:1. Create a new project2. Create a new Material in Assets3. Select Material and go to Inspector4. Click on Shader d... Read more
"TLS Allocator ALLOC_TEMP_TLS" errors and "ALLOC_TEMP_MAIN" warnings wit...
Reproduction steps:1. Open the user's attached project "BetterLit2021.3-BuiltIn" from the "development" folder2. Correct manifest.js... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS