Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.2.X, 2022.1.X
Votes
0
Found in
2019.4
2019.4.34f1
2020.3
2021.2
2022.1
2022.2
Issue ID
1388229
Regression
No
Pragma directive is incorrect when using multi_compile_vertex_local suffix
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. In the Hierarchy window, select the GameObject "Cube"
4. Observe the appearance of the Selection Outline Gizmo and the white cube in the Scene view
Expected result: the shader gives an error
Actual result: no shader error, the white cube is directly above the Selection Outline Gizmo
Reproducible with: 2019.4.35f1, 2020.3.27f1, 2021.2.9f1, 2022.1.0b5, 2022.2.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0b8
Resolution Note (fix version 2021.2):
Fixed in 2021.2.13f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.31f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.36f1