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Not possible to retrieve LOD from a SubShader
There is currently no way to know, which LOD value a given subshader has.This information can be useful for e.g. stripping shader va... Read more
[shadergraph] creating too many keywords crashes unity (previously threw...
In SRP2Core 2021.1.3f1.2299, graph will throw exceptions/softlock which will lose unsaved progress on that graph.7.3.1: repeated enu... Read more
Some Shader Requirements don't have a C# enum representation
How to reproduce:1. Open the attached '1304582.zip' project2. Build the project (File > Build and Run)3. In the Unity Editor open... Read more
[XR SDK] Shader Grabpass returns results in plain grey color when Single...
Reproduction steps:1. Open the attached project ("1396587R.zip")2. Open the SampleScene scene3. Open XR Plug-in Management settings4... Read more
Integer property type in ShaderLab has no effect on uniforms and fixed f...
Integer property type in ShaderLab has no effect on uniforms and fixed function state STR: create a new shader, add a property with ... Read more
[FXC Crash] Shader compiler crashes when a project contains a shader wit...
Reproduction steps:1. Create a new project or open an existing one2. Import the attached shader ("testPredicate.shader")3. Observe e... Read more
Error "Shader compiler: Compile marchingCubesGridProcessing.compute - CS...
Steps to reproduce:1. Open the user’s project2. Open the “SampleScene” Scene3. Enter Play mode4. Observe the Console Expected result... Read more
Sequential shader compilation significantly slows down AOV capture when ...
How to reproduce:1. Open users attached project2. Open Assets > Scenes > SampleScene.unity3. Open Window > General > Rec... Read more
Integer variables of a Compute Shader show up as Floats in the Frame Deb...
How to reproduce:1. Open the attached "case_1345758" project2. Open the "ComputeUAVTexFlow" Scene3. Go "Window -> Analysis -> ... Read more
Surface Shader fails to compile with redefinition errors when declaring ...
How to reproduce:1. Open the attached project ("MultipleUVShaderCompile.zip")2. Try compiling the "MultipleUV" shader (Click on the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build