Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
Issue ID
1294048
Regression
No
Integer property type in ShaderLab has no effect on uniforms and fixed function state
Integer property type in ShaderLab has no effect on uniforms and fixed function state
STR: create a new shader, add a property with type Integer, connect it to a uniform or fixed function state.
Create a material, assign it to a cube, modify the property.
Expected: property affects fixed-function or uniform state
Actual: property has no effect
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Tooster
Feb 15, 2024 22:26
If that's the same issue, then it's not resolved in 2022.3.13f1. Just tried a shader with `[Enum(UnityEngine.Rendering.CullMode)] _Cull("Cull", Integer) = 0` and `Cull [_Cull]` in sub shader, along with fragment shader displaying different colors depending on `bool facing : SV_IsFrontFace`.
The property type `Integer` doesn't work when changing cull mode in material inspector. When property `Int` (legacy) is used instead, it works as intended.