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[Vulkan][Metal]Shader compilation fails when building for Android or IOS...
Steps to reproduce: 1. Open user's attached project "Shapes.zip" 2. Built it for Android 3. Notice that builds freezes when compilin... Read more
"TLS Allocator ALLOC_TEMP_TLS" errors when rendering shaders
Reproduction steps: 1. Open attached project "Graphics-QA-BrokenShaderTestProject.zip", and scene "New" 2. Enter Play Mode 3. Using ... Read more
Shader with UsePass is missing certain passes in a Player Build
How to reproduce: 1. Open the user attached project 2. Open the "Example_NoCreep" Scene 3. Enter Play mode 4. Observe the floating o... Read more
Shader compiler results Shader precision as mediump when unchanging non-...
How to reproduce: 1. Open the attached "case_1383035" project 2. Select "Compile and show code" of the "Test" Shader in the Inspecto... Read more
Scene is coloured in Magneta when opening a Player that was built twice
Steps to reproduce: 1. Open the attached project "CoreIssue.zip" 2. Run the build.bat 3. Delete the built Project in CoreIssue/Build... Read more
Some Shader Requirements don't have a C# enum representation
How to reproduce: 1. Open the attached '1304582.zip' project 2. Build the project (File > Build and Run) 3. In the Unity Editor open... Read more
[Android] Compiled GLSL compute shader fails uint cast
Reproduction steps: 1. Open the project "ReproShaderGLESBug" 2. Connect an Android device 3. Open Terminal or Command Prompt and typ... Read more
[HLSLcc] Wrong atomic min/max parameter types
Reproduction steps: 1. Open attached project "OpenGLCompute.zip" 2. In Project window, open Assets/Repro.compute compiled code 3. In... Read more
[MacOS]Internal errors communicating with the shader compiler when openi...
Steps to reproduce: 1.Open user's attached project "Shapes.zip" Expected results: No shader errors are generated Actual results: Er... Read more
[Android] Cull off Shader throws "Non system-generated input signature p...
How to reproduce: 1. Open the user's attached "URPTest.zip" project 2. In the Project window select the "NM_Foliage" Shader found in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow