Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2018.4.X, 2019.4.X, 2020.2.X
Votes
1
Found in
2019.4
2019.4.8f1
2020.1
2020.2
Issue ID
1277144
Regression
No
[Vulkan][Metal]Shader compilation fails when building for Android or IOS with Vulkan or Metal graphics API
Steps to reproduce:
1. Open user's attached project "Shapes.zip"
2. Built it for Android
3. Notice that builds freezes when compiling shaders or the build finishes with errors related to shaders in the console
Expected results: Shaders compiler and build successfully
Actual results: Shaders fail to compile while building
Reproducible with: 2019.4.9f1, 2020.1.6f1, 2020.2.0b2
Unable to test with: 2018.4 due to errors in the project
Note:
-Build freezes in unity 2019.4, Unity 2020.1, and 2020.2 just throws errors in the console
-Main error: "Shader error in 'Shapes/Regular Polygon Additive': "
-Does not reproduce with Windows Standalone platform
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Resolution Note (fix version 2020.2):
Fixed in 2020.2.3f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.19f1