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Won't Fix
Votes
0
Found in
6000.0.54f1
6000.1.12f1
6000.2.0b10
6000.3.0a2
6000.4.0a1
Issue ID
UUM-112949
Regression
No
Distant objects become visibly illuminated when looking through the volumetric fog with SSGI enabled
How to reproduce:
1. Open the attached project “IN-109174“
2. Open the “OutdoorsScene“
3. Observe the Game view
4. Go to “Sky and Fog Volume“ GameObject
5. Disable the Fog Component
6. Observe the Game view
Expected result: In the steps 3 and 6 distant objects have very low or no illumination
Actual result: In the step 3 Distant objects have sharp illuminated edges
Reproducible with: 6000.0.0b11, 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2
Could not test with: 2023.3.0a2 (SSGI not available)
Reproducible on: Windows 11 Enterprise
Not reproducible on: No other environments tested
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.