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MaterialPropertyBlock arrays are limited to 1023 elements
MaterialPropertyBlock arrays are limited to 1023 elements. This makes instances rendering less efficient. STR: 1. Make a new Unity ... Read more
Shader warning when 2D Animation package is installed
Reproduction steps: 1. Create a new 3D Template project 2. Open Package Manager: Window -> Package Manager 3. Go to Unity Registry f... Read more
Compute Shader is not using defined constants when setting data with Set...
How to reproduce: 1. Open project "ComputeShaderSetConstantBuffer.zip" 2. Enter Play Mode 3. Observe the Console For Dx11 / 12 API:... Read more
Specific water material is not rendered in the Editor and in builds
Reproduction steps: 1. Open the attached 'HDRP_2022-2_Testing' project 2. Open the 'OutdoorsScene' 3. Observe the Scene view Expect... Read more
[Vulkan] ShaderData.Pass.CompileVariant function compile data in the SMO...
How to reproduce: 1. Download and install Mali Offline Compiler (link in the edit) 1. Open the "MaliCompilerReprot" project (GitHub ... Read more
[Android] Cull off Shader throws "Non system-generated input signature p...
How to reproduce: 1. Open the user's attached "URPTest.zip" project 2. In the Project window select the "NM_Foliage" Shader found in... Read more
Shader compilation error is thrown when #pragma target is set to 3.0 or ...
How to reproduce: 1. Open the attached project "1358042.zip" 2. Select the "TestShader" Shader in the Assets folder 3. In the Inspe... Read more
Emission parameter of detail mask gets deactivated when inspecting mater...
How to reproduce: 1. Open the attached project "plugin.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Select Scene>node_damagedHelm... Read more
Renderer.SetPropertyBlock behaviour differs when an integer is passed as...
How to reproduce: 1. Open the user's attached project 2. Press the Play button 3. Observe the Cubes changing colour in the Game view... Read more
No way to get preprocessed data using Pass.CompileVariant
The Pass.CompileVariant API can only be used to get compiled variant data. Preprocessed data (without compilation happening) is not ... Read more
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