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0
votes
Fixed

Problem with GatherCmp* methods HLSL->GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more

0
votes
Third Party Issue

Emission parameter of detail mask gets deactivated when inspecting mater...

Shader System

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Aug 24, 2021

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Version/s: 2019.4, 2020.3, 2020.3.2f1, 2021.1

How to reproduce: 1. Open the attached project "plugin.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Select Scene>node_damagedHelm... Read more

0
votes
Fixed

Shader inspector doesn't show whether a keyword can be overridden by glo...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR: 1. Create a new unlit shader. 2. Add "#pragma multi_compile_local FOO BAR" after "#pragma multi_compile_fog". 3. Select the sha... Read more

0
votes
Fixed

Integer variables of a Compute Shader show up as Floats in the Frame Deb...

Shader System

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Jun 25, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached "case_1345758" project 2. Open the "ComputeUAVTexFlow" Scene 3. Go "Window -> Analysis -> Fra... Read more

0
votes
Fixed

[Shaders] ShaderUtil.GetPassKeywords returns array which is not efficien...

Shader System

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Jul 02, 2021

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Version/s:

Currently new API ShaderUtil.GetPassKeywords returns an array of LocalKeywords, which is not efficient enough for searching specific... Read more

0
votes
Fixed

[Shaders] LocalKeywordSpace needs a more efficient way to find if it con...

Shader System

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Jul 02, 2021

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Version/s: 2021.2, 2022.1

LocalKeywordSpace only contains the array of keywords. There is currently no efficient way to find if shader contains specific keywo... Read more

0
votes
Fixed

Shader keywords are not sorted in error or warning messages coming from ...

Shader System

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Jul 08, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1

Shader keywords are not sorted in error and warning messages coming from the shader compiler, which makes searching for a particular... Read more

0
votes
Postponed

Sequential shader compilation significantly slows down AOV capture when ...

Shader System

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Feb 15, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.10f1, 2022.1, 2022.2

How to reproduce: 1. Open users attached project 2. Open Assets > Scenes > SampleScene.unity 3. Open Window > General > Recorder > R... Read more

0
votes
Fixed

[Vulkan] ShaderData.Pass.CompileVariant function compile data in the SMO...

Shader System

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Oct 08, 2021

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Version/s: 2020.3, 2020.3.19f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Download and install Mali Offline Compiler (link in the edit) 1. Open the "MaliCompilerReprot" project (GitHub ... Read more

2
votes
Fixed

Shader compilation error is thrown when #pragma target is set to 3.0 or ...

Shader System

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Aug 14, 2021

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Version/s: 2019.4, 2019.4.14f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "1358042.zip" 2. Select the "TestShader" Shader in the Assets folder 3. In the Inspe... Read more

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