Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2021.2
2022.1
Issue ID
1348900
Regression
No
Shader inspector doesn't show whether a keyword can be overridden by global keyword state or not
STR:
1. Create a new unlit shader.
2. Add "#pragma multi_compile_local FOO BAR" after "#pragma multi_compile_fog".
3. Select the shader inspector and check the keywords.
Expected: keywords FOO and BAR are marked as not overridable by global keyword state.
Actual: they are no different from the FOG keywords.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment