Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2021.2
2022.1
Issue ID
1348900
Regression
No
Shader inspector doesn't show whether a keyword can be overridden by global keyword state or not
STR:
1. Create a new unlit shader.
2. Add "#pragma multi_compile_local FOO BAR" after "#pragma multi_compile_fog".
3. Select the shader inspector and check the keywords.
Expected: keywords FOO and BAR are marked as not overridable by global keyword state.
Actual: they are no different from the FOG keywords.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment