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Problem with GatherCmp* methods HLSL->GLSL conversion
When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more
Emission parameter of detail mask gets deactivated when inspecting mater...
How to reproduce: 1. Open the attached project "plugin.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Select Scene>node_damagedHelm... Read more
Shader inspector doesn't show whether a keyword can be overridden by glo...
STR: 1. Create a new unlit shader. 2. Add "#pragma multi_compile_local FOO BAR" after "#pragma multi_compile_fog". 3. Select the sha... Read more
Integer variables of a Compute Shader show up as Floats in the Frame Deb...
How to reproduce: 1. Open the attached "case_1345758" project 2. Open the "ComputeUAVTexFlow" Scene 3. Go "Window -> Analysis -> Fra... Read more
[Shaders] ShaderUtil.GetPassKeywords returns array which is not efficien...
Currently new API ShaderUtil.GetPassKeywords returns an array of LocalKeywords, which is not efficient enough for searching specific... Read more
[Shaders] LocalKeywordSpace needs a more efficient way to find if it con...
LocalKeywordSpace only contains the array of keywords. There is currently no efficient way to find if shader contains specific keywo... Read more
Shader keywords are not sorted in error or warning messages coming from ...
Shader keywords are not sorted in error and warning messages coming from the shader compiler, which makes searching for a particular... Read more
Sequential shader compilation significantly slows down AOV capture when ...
How to reproduce: 1. Open users attached project 2. Open Assets > Scenes > SampleScene.unity 3. Open Window > General > Recorder > R... Read more
[Vulkan] ShaderData.Pass.CompileVariant function compile data in the SMO...
How to reproduce: 1. Download and install Mali Offline Compiler (link in the edit) 1. Open the "MaliCompilerReprot" project (GitHub ... Read more
Shader compilation error is thrown when #pragma target is set to 3.0 or ...
How to reproduce: 1. Open the attached project "1358042.zip" 2. Select the "TestShader" Shader in the Assets folder 3. In the Inspe... Read more
All about bugs
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