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0
votes
Fixed

Problem with GatherCmp* methods HLSL->GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more

0
votes
Fixed

[Linux] Shader communication error gets thrown when opening the project ...

Shader System

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May 27, 2024

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Version/s: 2021.3.38f1, 2022.3.31f1, 6000.0.4f1, 6000.1.0a7

Reproduction steps:1. Open the attached “BugRepro” project2. Open the Console window3. Observe errors in the Console window Expected... Read more

0
votes
Fixed

Shader inspector doesn't show whether a keyword can be overridden by glo...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR:1. Create a new unlit shader.2. Add "#pragma multi_compile_local FOO BAR" after "#pragma multi_compile_fog".3. Select the shader... Read more

0
votes
Fixed

Integer variables of a Compute Shader show up as Floats in the Frame Deb...

Shader System

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Jun 25, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached "case_1345758" project2. Open the "ComputeUAVTexFlow" Scene3. Go "Window -> Analysis -> ... Read more

0
votes
Fixed

[Shaders] ShaderUtil.GetPassKeywords returns array which is not efficien...

Shader System

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Jul 02, 2021

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Version/s:

Currently new API ShaderUtil.GetPassKeywords returns an array of LocalKeywords, which is not efficient enough for searching specific... Read more

2
votes
By Design

HDR color values set with MaterialPropertBlock.SetColor are incorrect wh...

Shader System

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Sep 09, 2024

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Version/s: 2022.3.46f1, 6000.0.19f1, 6000.1.0a7

Steps to reproduce:1. Open the “BugCheck” project2. Open the “MPB_Test” scene3. Enter Play Mode4. Open the Frame Debugger Window5. O... Read more

0
votes
Fixed

Playing the Trails FX asset demo produces DrawMeshInstanced errors

Shader System

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Aug 23, 2022

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Version/s: 2022.2.0b4, 2023.1.0a6

How to reproduce:1. Open the attached “kk2022test” project2. Enter Play mode3. Observe the Console Expected result: No errors appear... Read more

0
votes
Postponed

Sequential shader compilation significantly slows down AOV capture when ...

Shader System

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Feb 15, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.10f1, 2022.1, 2022.2

How to reproduce:1. Open users attached project2. Open Assets > Scenes > SampleScene.unity3. Open Window > General > Rec... Read more

9
votes
By Design

[iOS] Shaders are recompiled on subsequent builds

Shader System

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May 25, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1, 2022.2.0a15, 2023.1.0a3

Reproduction steps:1. Download and open the attached "urp_template.zip" project2. Build the project for iOS3. Repeat step 2 Expected... Read more

2
votes
Fixed

Shader compilation error is thrown when #pragma target is set to 3.0 or ...

Shader System

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Aug 14, 2021

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Version/s: 2019.4, 2019.4.14f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "1358042.zip"2. Select the "TestShader" Shader in the Assets folder3. In the Inspector... Read more

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