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Some Shader Requirements don't have a C# enum representation
How to reproduce:1. Open the attached '1304582.zip' project2. Build the project (File > Build and Run)3. In the Unity Editor open... Read more
Upgrading a HDRP project results in numerous Kernel at index invalid errors
How to reproduce:1. Create a new HDRP template project in 2020.2.1f1 or earlier2. Exit the project3. Launch the project in 2020.2.2f... Read more
[BiRP SG] Can't build due to unclear shader compilation errors and warni...
How to reproduce: Open the user’s attached project “SGBugs.zip” Build the project Observe the Console window Expected results: Proje... Read more
Surface Shader fails to compile with redefinition errors when declaring ...
How to reproduce:1. Open the attached project ("MultipleUVShaderCompile.zip")2. Try compiling the "MultipleUV" shader (Click on the ... Read more
Integer variables of a Compute Shader show up as Floats in the Frame Deb...
How to reproduce:1. Open the attached "case_1345758" project2. Open the "ComputeUAVTexFlow" Scene3. Go "Window -> Analysis -> ... Read more
Shader with UsePass is missing certain passes in a Player Build
How to reproduce:1. Open the user attached project2. Open the "Example_NoCreep" Scene3. Enter Play mode4. Observe the floating objec... Read more
Shader Compiler crashes when using Interlocked* methods in pixel shader
Reproduction steps:1. Open the attached "case_1310201.zip" project2. In the Project window, select Test.shader and compile it3. Obse... Read more
Shader Compiler fails to generate Vulkan output when HLSL texture method...
How to reproduce:1. Create a new project and add the attached shader to it ("CalculateLOD.shader")2. Select it in the Project Window... Read more
Log shader compilation does not give info on which shader instance had a...
Steps to reproduce:1. Create a new Unity project.2. Make sure "Log shader compilation" is enabled in Player settings.3. Build and ru... Read more
Limited information is provided when a Shader Compiler timeout occurs
How to reproduce:1. Open the attached project “IN-137538” with the “UNITY_SHADER_COMPILER_TASK_TIMEOUT_MINUTES” environment variable... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS