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Crash when selecting a tab from the Project Settings in Safe Mode
Reproduction steps:1. Open the attached project "Test_crash"2. Enter Safe Mode3. Open Edit -> Project Settings4. Select one of th... Read more
"Invalid characters have been removed from the Application Identifier" e...
How to reproduce:1. Create a new project2. Go to the Project Settings3. Observe the Console window4. Delete Company Name and enter s... Read more
Editor directs to non-existent page when pressing "Learn more..." for As...
Reproduction steps (1st method):1. Go to Edit (or Unity) > Preferences > Asset Pipeline2. Click on all "Learn more..." next to... Read more
Custom Settings Provider does not save edited values
Reproduction steps:1. Open the user's attached project2. Open Edit > Project Settings > MyCustomSettingsProvider3. Change one ... Read more
Window sidebar is resized with unpressed mouse button after clicking on ...
Steps to repro:1. Create the new project;2. Open the Project Settings window;3. Select any item in the sidebar (i.e. HDRP)4. With th... Read more
The Splash Screen settings are missing when using MacOS
How to reproduce:1. Open the attached project "SplashScreenBug.zip"2. Open "SampleScene" Scene3. Open the Player settings (Edit >... Read more
Player settings become invisible after importing new Graphics API on HDR...
Reproduction steps:1. Create a new HDRP Template Scene project2. Go Edit -> Project Settings -> Player3. Add a new Graphics AP... Read more
Spaces and symbols of the Project name are changed to hyphens causing "I...
How to reproduce:1. Create a new project2. Go to the Player Settings3. Go to the Player tab and observe the Bundle Identifier Expect... Read more
Platforms that are not installed aren't greyed out in the Build Settings...
Repro steps:1. Create a new project2. Open the Build Settings Window3. Observe the available platforms Expected: Platforms that aren... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS