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Editor Change Check does not detect change when adding a GameObject into...
How to reproduce: 1. Open the attached project "ChangeCheckBug.zip" 2. Open "SampleScene" 3. Select "SelectGameObject" 4. Place a Ga... Read more
[Serialization] UnityEngine.Hash128 fields overridden in prefabs generat...
Reproduction steps: 1. Open the attached user's project "HashSerialization.zip" 2. Inspect the "SampleScene" with a Text Editor Exp... Read more
[SERIALISATION] Going into play mode does not deserialize the object pro...
When going into play mode, a Prefab with the attached MonoBehaviour with an override on the string value for the objectValue will n... Read more
FormerlySerializeAs attribute doesn't work in Player Build when used in ...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button and observe the Cons... Read more
[IL2CPP] AudioSource.Play doesn't Play Audio when called from the Button
Reproduction steps: 1. Download and open the attached project 'WebGLButtonAudio.zip' 2. Open Scene 'SampleScene' 3. Build and run th... Read more
InspectorNameAttribute is not used when using SerializedProperty.enumDis...
How to reproduce: 1. Open the attached project (EnumerationTest.zip) 2. Open scene Scenes/SampleScene 3. Press the Play button and o... Read more
Crash when instantiating the Addressable Prefab with TextMesh Pro
Reproduction steps: 1. Open the 'Sandbox-AddressablesCrash' project 2. Go to the 'Window -> Asset Management -> Addressables -> Grou... Read more
SerializedProperty.DataEquals returns true for two strings that are diff...
Reproduction steps: 1. Open the user's attached project 2. Open Window > General > Test Runner 3. Select Run All Expected result: t... Read more
FormerlySerializedAs Attribute doesn't save the serialized value when pr...
How to reproduce: 1. Open the attached "case_1378365" project 2. Open the "Test" Scene 3. Select the "TestObj" GameObject in the Hie... Read more
[Serialization] Mesh shape in particle component prefab will remain in b...
How to reproduce: 1. Download the attached project 'ReferenceTest.zip' 2. Build and Run 'SampleScene' Scene with Development mode se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A black bar appears on the Game View toolbar when the Game View is resized vertically
- Double separation lines are present in Override Controls in a DefaultVolumeProfile Asset
- Silent crash when multiple child GameObject Colliders are triggered while attached to a Parent GameObject with Transform Scale set as (0; 0; 0)
- Numbers of output expressions does not match number of output error is thrown when converting node to property Output
- GameObjects with higher Render Queue values are being reflected on GameObjects with lower Render Queue values