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Instantiate / CreatePrefab does not fully deserialize an object before O...
Steps to reproduce: 1. Download and open attached project 2. Select OriginalObject in the hierarchy window 3. Click on any boolean c... Read more
UnityEvent doesn't serialize/update correctly in EditorWindows when edit...
To reproduce: 1. Open project attached 2. In main task bar, press TEST > OPEN WINDOW 3. In Project window, select MySO, drag it to M... Read more
Crash on mono_class_is_subclass_of_internal when having ISerializationCa...
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/Ouroboros/Battle Board/Scenes/Battle Board" scene 3. Enter P... Read more
GraphicsSettings are not saved with the project when Force Text Asset Se...
1. Go to Edit>Project Setting>Editor. Change Asset Serialization Mode to Force Text. 2. Go to Edit>Project Setting>Graphics. Add Sh... Read more
[InitializeOnLoadMethod]Crashed in GetUVArrayHelper<Vector2f> when tryin...
Steps to reproduce: 1) Download attached project " TestProject.zip" and open in Unity. 2) Open scene "scene". 3) Click 'Crash Unity... Read more
An Unhandled Exception is thrown when exiting Unity having VSCode Integr...
Repro steps: 1. Open QA attached project "repro_1096530" 2. Close Unity 3. Open the Editor.log Expected: Unity closes without any ... Read more
Scenes looses references to scripts from "non Editor" plugins (assemblies)
Reproduction steps: 1. Open project attached. 2. Open scene "FullDemo" (Assets\Koreographer\Demos\Scenes). 3. Press play. Expected ... Read more
[Json]JsonUtility.ToJson() does not return data of class inside DLL in J...
Steps to reproduce: 1. Open attached project. 2. Open script named "Test". 3. Notice that Start() method is trying to return data of... Read more
JsonUtility.ToJson() modifies its input parameters
To reproduce: 1. Open the project, attached by the user (ToJsonTest.zip) 2. Open Test Runner 3. Run all EditMode tests 4. Observe t... Read more
[Presets] FormerlySerializedAs Field does not keep the last value after ...
How to reproduce: 1. Open the attached "FormerlySerializedAsTest.zip" Project 2. Set the "Test Float" variable to 100 3. Go to edit ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow