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Public variable's value is unable to be changed when it's above a Custom...
How to reproduce: 1. Open the user's attached project "BugReport.zip" 2. Select "Test" in the Hierarchy window 3. In the Inspector w... Read more
[Serialization] Mesh shape in particle component prefab will remain in b...
How to reproduce: 1. Download the attached project 'ReferenceTest.zip' 2. Build and Run 'SampleScene' Scene with Development mode se... Read more
FormerlySerializedAs Attribute doesn't save the serialized value when pr...
How to reproduce: 1. Open the attached "case_1378365" project 2. Open the "Test" Scene 3. Select the "TestObj" GameObject in the Hie... Read more
[Mac] Editor crashes in mono when refreshing asset database
1. Open attached project 2. Try building the project several times 3. Try modifying anything in the scripts and coming back to the e... Read more
[Serialization][Addressables] Scriptable objects can not be loaded in Fa...
Reproduction steps: 1. Open the attached user's Unity project "AddressableTest2.zip" 2. Go to the Scenes folder and open "SampleScen... Read more
SerializedProperty.DataEquals returns true for two strings that are diff...
Reproduction steps: 1. Open the user's attached project 2. Open Window > General > Test Runner 3. Select Run All Expected result: t... Read more
Crash when instantiating the Addressable Prefab with TextMesh Pro
Reproduction steps: 1. Open the 'Sandbox-AddressablesCrash' project 2. Go to the 'Window -> Asset Management -> Addressables -> Grou... Read more
[CacheServer] OverflowException when putting too long port into address ...
How can we reproduce it 1 Create new 3D project 2 Open menu Edit->Preferences and move to "AssetPipeline" tab 3 Find "Unity Accelera... Read more
InspectorNameAttribute is not used when using SerializedProperty.enumDis...
How to reproduce: 1. Open the attached project (EnumerationTest.zip) 2. Open scene Scenes/SampleScene 3. Press the Play button and o... Read more
"Duplicate identifier" error can report the wrong object identifier
In the case of merge problems some portion of a YAML -format Unity file might be repeated more than once in an asset file. If an ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Async Scene load operation with allowSceneActivation set to false completes when refocusing the Editor
- [Addressables] OperationException errors appear when using Synchronous loading of remote AssetBundles and RetryCount