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Votes

0

Found in

2020.3

2020.3.22f1

2021.2

2022.1

2022.2

Issue ID

1382261

Regression

No

[Serialization] Player build hangs on initial loading screen after reporting UnloadTime in the Player log

Serialization

-

Reproduction steps:
1. Open the attached user's project "boardgame_demo.zip"
2. Open the "Assets\Scenes\BoardTest.unity" Scene
3. Build for Standalone

Expected result: Player does not hang and memory usage does not increase gradually leading to a crash
Actual result: Player hangs and memory usage increases gradually leading to a crash

Reproduces on: 2020.3.27f1, 2021.2.9f1, 2022.1.0b5, 2022.2.0a4
Could not test on 2019.4.36f1 due to console errors when downgrading

Notes:
-Issue reproduces with IL2CPP and Mono backends
-Issue also reproduces on WebGL

  1. Resolution Note (2022.2.X):

    This issue is caused by an infinite loop in your project caused by Board::Awake invoking HardDespawn, The player path for this is invoking Destroy which will not invoke the destruction of the object directly while the looping code is assuming that it does leading to an infinite loop. If you replace it with DestroyImmediate it will not loop infinitely but this is still not the best pattern for the cleanup intended it would be better to start from a clean initial state rather than doing it there.

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