Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2022.2.0a1
Issue ID
1389104
Regression
No
[CacheServer] OverflowException when putting too long port into address field
How can we reproduce it
1 Create new 3D project
2 Open menu Edit->Preferences and move to "AssetPipeline" tab
3 Find "Unity Accelerator" section and in field "Default IP address" put "127.0.0.1:80111111111"
4 Click "Check Connection" button
Expected results: now exceptions thrown
Actual Results: the exception is thrown:
"OverflowException: Value was either too large or too small for a UInt32.
System.Number.ThrowOverflowOrFormatException"
Reproduces on: 2019.4.33f1, 2020.3.20f1, 2021.2.6f1, 2022.1.0b2, 2022.2.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
Resolution Note (fix version 2022.2):
Improved error messages when parsing the Accelerator server ip address.