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Crash after fixing the cause of the Safe Mode and returning to the Editor
Reproduction steps:1. Open the attached “SafeModeCrashRepro.zip” project2. Enter Safe Mode when prompted3. Enable Domain Reload Timi... Read more
Editor crash when inspecting a SerializedProperty variable while debuggi...
How to reproduce: ("1003457repro.mp4")1. Open the attached project "1003457crash.zip"2. Open this script with VS2017: Assets\_Source... Read more
Conditional compilation problem with RuntimeInitializeOnLoadMethod
Repro steps: 1. Open "DELETE.zip" project2. Clear the Console and enter Play mode3. Exit Play mode and check the Console output (Tes... Read more
[OS X] Unity crashes when using custom types in LINQ expressions on mac PCs
To reproduce:1. Open project attached by the user on Mac PC2. Hit play and notice that correct answer is printed in console by scrip... Read more
Error 'use of unassigned variable' is thrown in console only when an u...
Monodevelop and visual studio detect an error, yet Unity ignores it.Steps to reproduce:1. Open attached project2. Open "ElseBug.cs" ... Read more
[macOS10.13] MonoDevelop doesn't start
Reproduction steps:1. Open MonoDevelop.2. MonoDevelop crashes. Reproduced with:5.5.4f1, 2017.1.0b9 Note:Crash log attached(4:20 PM) Read more
worldPositionStays argument is missing from Unity.Undo.SetTransformParen...
Reproduction steps:1. Open attached project "Undo.zip"2. In Project window, open "Test.cs"3. Observe line 13 Expected result: Unity.... Read more
GameObject.AddComponent performance severely degrades in execution time ...
How to reproduce:1. Open user-submitted project (AddComponentDegradation)2. Open the Scene 'RuntimeTest' and enter Play Mode, observ... Read more
Unity crashes when MonoImporter.SetExecutionOrder is called from Runtime...
How to reproduce:1. Open given Unity project2. Enter "Title" scene3. Enter Play Mode4. Unity crashes Reproducible with: 2018.2.0a1, ... Read more
[Regression] NativeArrayOption.None no longer working, compilation error...
How to reproduce:1. Open new project2. Write NativeArray in script"NativeArray<Vector3>(m_NumberOfCubes, Allocator.Persistent,... Read more
All about bugs
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Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
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- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default