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0
votes
Fixed

Unity Crashes because of mixed mode assembly

Scripting

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Sep 22, 2013

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Version/s: 4.2.1f4

-e: unity crashes on start of scene -crashes in 4.2.2 and 4.3b5 -repro: --open attached project --open scene --press Play --NOTICE ... Read more

0
votes
Duplicate

Script debugging crashes Mono on 64bit

Scripting

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Sep 24, 2013

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Version/s: 4.3

Attaching MonoDevelop to Unity running in 64bit crashes Unity. Read more

0
votes
Won't Fix

Got name doesn't match warning when adding script while running

Scripting

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Oct 10, 2013

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Version/s: 4.3.0b5

1. Enter play mode. 2. Add new script through Add Component->New Script and type correct name Read more

0
votes
Fixed

Internal compiler error in NGUI 2.33

Scripting

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Oct 11, 2013

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Version/s: 4.3.0b5

Steps to reproduce : - import the project attached and notice the compiler errors Read more

0
votes
By Design

Unable to delete scripts with cyclic RequireComponent

Scripting

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Oct 11, 2013

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Version/s: 4.3.0b5

Unable to delete scripts with cyclic RequireComponent 2) How can we reproduce it using the example you attached 1 Create new proje... Read more

0
votes
Postponed

[RequireComponent(typeof( <any abstract class>))] gives no warnings

Scripting

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Oct 11, 2013

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Version/s: 4.3.0b5

[RequireComponent(typeof( <any abstract class>))] gives no warnings 2) How can we reproduce it using the example you attached 1 Cr... Read more

0
votes
Won't Fix

On destroying script that required by another script - first one disable...

Scripting

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Oct 11, 2013

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Version/s: 4.3.0b5

On destroying script that required by anothre script - first one disabled in Inspector 2) How can we reproduce it using the example... Read more

0
votes
Fixed

EditorApplication.SaveScene(string) returns true even if saving file has...

Scripting

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Oct 14, 2013

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Version/s: 4.2.1f4

To reproduce: 1. Open the attached project 2. Go to Window -> Scene Saver 3. Try to save the scene with invalid characters 4. Notice... Read more

0
votes
Fixed

Can add script that requires component that is conflicting with object's...

Scripting

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Oct 14, 2013

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Version/s: 4.3.0b5

1. Create object. 2. Add Rigidbody2D to the object 3. Create script like this: [RequireComponent(typeof(Rigidbody))] public class A ... Read more

1
votes
Fixed

No errors if RequireComponent attribute applied to component after it wa...

Scripting

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Oct 14, 2013

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Version/s: 4.3.0b5

Steps: 1. Create an object. 2. Create custom component A 3. Add A to the object 4. Edit component A that it now requires e.g. Rigidb... Read more

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